Hi Collin, thanks for the interest! Sorry to say, but I'm not actually using any 3D models or plugins in the uploaded version of this project, everything displayed onscreen is a 2D sprite (.png) generated from the 3D model made in MagicaVoxel. You can export sprites this way using the "iso" option under the export tab. To generate the normal maps I've exported the sprite 5 times, only lit from 1 direction each time (bottom, front, left, right, and top) and then I feed the sprites into Spritelamp, which spits out the normal map that Godot uses to draw the lighting. There's also a few shaders being applyed to the screen to play up the pixelart look (edge detection and posterize mostly) , if you remove those everything has a much cleaner look, kinda like you'd see in the MagicaVoxel renders.
GetBass
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A member registered May 01, 2021 · View creator page →
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A tech demo showing off the building generation features and lighting of my game
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