Just discovered this game, and I’m definitely interested in a PoD version through Lulu!
gestaltist
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Hey, thanks a lot for your interest and for your question!
In games inspired by Into the Odd, special abilities such as magic are typically achieved by magic items/special equipment. They typically just work but have some limitation (e.g., need recharging in specific ways). So by default, I would say just let them do it, and embed the consequence/limitation in the item.
That said:
- Depending on the age and character of the kids, you may want to be even more forgiving, and also not care about balance that much. (I might give a more powerful item to a 5yo that I wouldn’t give to a 10yo if they play together.) You might even give Oddlings innate special abilities.
- The examples you gave are on point. If the situation creates danger from using magic, the ability to roll against is dictated by the situation. If you wanted to include some inherent risk/backlash from any use of magic, I would probably use Smile as the default roll (using magic strains your confidence and good mood).
Again, thanks a lot for checking out my game, and may you and the kids have a great time together. :)
This has been discussed in a few places but I haven’t received a satisfactory explanation. Hopefully someone can chime in.
I ran the numbers comparing the odds of specific damage with a regular d8 gun and with a d8 artifact gun using the shoot tables. Mean damage output for a regular gun is 4.5. Mean damage output for an artifact gun is 3.2 (the “increased” chance of max damage actually gives it the same chance to do 8 damage as the regular gun, and the chance to score 5-7 damage is actually lower because of the “graze” option.)
Even with the benefit of bypassing armor, you can see that an artifact gun only becomes better than a regular gun for enemies with DEF 2 or more, and such enemies are relatively rare.
It’s a bit better for harriers who have a d6 regular gun in the bestiary. The text says “Though disgraced, a deadly killer with a Gunslinger’s instinct (rolls on the Shoot Table).” Mean damage for a d6 regular gun = 3.5. Mean damage rolling on the shoot table = 2.7. So at least they come out better against enemies with DEF 1 or more. But they are still less effective than regular people against unarmored enemies.
What is the thinking here? How have others solved this issue? (My instinct is to force rolls on shooting table for all guns, not just artifact guns.)
I saw that the SRD has the version 1.4 of the game. Itch is on v. 1.3. But the version on Bits and Mortar is still 1.1
I see the rules have changed between the SRD and the B&M version, sometimes drastically. (E.g., “humanoids should have less than 4 GRIT” vs “humanoids should have at least 4 GRIT”).
Is there any chance you could update the B&M version with the newest files? After all, it’s a part of the physical purchase so we’re already giving you all the support.
If somebody’s interested, I wrote a sort of postmortem around the release of this tool.
The Polish translation of Messerspiel can now be found here: https://gestaltist.itch.io/messerspiel-pl




