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gerald

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A member registered Aug 27, 2020 · View creator page →

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Brilliant game. 

The writing is simple but complex at the same time, and the dialogue mechanics are well executed. I caught myself wanting to avoid conversations entirely just to skip the struggle, which proves how effective the design is. 

A few of the walking segments dragged a bit without a clear sense of progress, but the heartwarming conclusion paid off beautifully.

It stands entirely on its own as a complete experience, but I would love to see where this series goes in the future. It hit incredibly close to home by capturing the contrast between our self-doubt and how the people who truly know us see us.

is it allowed to prepare a plan the game (basically a todo list) and narrative before the 60 minutes?

Thanks for playing!

You haven’t missed many instructions by skipping the texts. They are mostly flavourtext. The instructions are given above the ghost that appears when you pick up an upgrade. Also in this game, like in most auto runner games, there is no turning around.

You are right in the assumption that the passage you are dying at requires a walljump, which will be unlocked later on.

The climbing upgrade unlocks the path at the second scroll where you pick up the manual respawn upgrade and cannot get out of the pit by jumping only. You are not the only one to have this issue, maybe I should have telegraphed more that there is a way there by putting up a sign next to the wall you have to climb or something.

Took some time to get used to the jump, but other than that the game works fine. The art, especially the character is 🔥

There is still much to do but the colored ammo mechanic could be really cool though. I imagine the players could edit their mags at save point and get some synergies by shooting enemies with different ammo types.

A commendable effort from a student developer! Your dialogue and character switching mechanics have potential, but the game currently lacks depth. Continue refining and expanding your ideas and also keep practicing and you'll do great. I hope you had fun working on it.

Love the idea and the character designs. I unfotunately could not get past the trombone death, I wasn't sure whether I had to kill him or get past that pit, which seemed to be a bit too long for the jump. Love that you implemented an up and down attack and I hope that you put it to good use :)

Thanks for playing :)

Climbing let's you get past the wall that is too high to jump where you picked up the respawn upgrade.

(1 edit)

Sorry for the confusion. The checkpoints can be activated by stopping near them once you have unlocked the stopping ability.

Maybe we could have added a charging bar above the flag or a cancel buzzer once the runner leaves the range without activating the checkpoint.

In the submissions tab of the jam you can find the submitted games. Choose a game, try it out and if you got there from the submissions tab you can rate the games.

nice