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GeoWorks Genesis

19
Posts
A member registered Sep 14, 2021

Recent community posts

fun how this game is more active than your more recent ones, nusan

technically yes since you need them all to make the ultimion

ngl the game is quite neat but it also has some scary vibe to it when i first played it

Which was just me trying to find a way to dump the elements into another sector, yet again its all thanks to the fact i can overlap pipes

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im using part of my outer lines tto move the axion from the bottom right to the top left. Sadly this concept is less compact as thy Box

And as promised, i shall present to yall my newest design: The Octogon

i find it interresting, clean design probably as some colision issues, but i dont think its smaller than my box, from what i estimate Yuenan Design is 3.1 square high (because of the bottom circuit) and 5.5 wide

The Box was a perfect 3x5, but alrought neat design Yuenan

(3 edits)

It won't be the last one. Next would probably be a system that is the most hexagonal possible. BOX was originally susposed to be only loops that enter the square of the grid, and only Tubes could pass between the Squares outlines, it turned out to be the most compact ultimion maker i ever made

a 15 square Mechanism. 

(it wasnt susposed to be compact which is ironic).

BOX wouldn't have been possible without the Ability to overlap the elements constituing the Accelerator. It make the building neater and looking safer.

A good idea to what to add may be to add somesort of mix between the curved pipes and straight in the sizes of the Curves, basically the Straight will only be input while the curve will only curve towards the exit of the straight

Sorta like a backward Loop exit diverger but with differents sizes. maybe along the way the other sides for the divergers as well aka mergers

(4 edits)

I used a couple of time the neat mechanic of the Chamber. the chamber is actually 3 tile tall, and if you pass stuff trough the tiles above and below the side entrace, they will actually align in the chamber. it work also in diagonal so yeah- for those who still play this, here my most compact design so far, along with some explainations!
(it make Ultimium btw.)

Edit: Oh you can see on the bottom left chamber, an electron getting aligned like what i said earlier!

i didnt noticed until i checked the pics. this technique also helps not have weird bumps in your loop


PS. you see the brakes beside the Electron spawners, theyre just my switch off, i move the spawner on them when i needed to work on a section

Thy BOX

they somehow forgot to mention they changed for the steam 

so guys.. you have a way outdated version. ig?

i will be that determined

i wonder, how long it take to complete this game?

Panzer VIII Maus time! 

also guys HAPPY 1 YEAR and 4 day!

I am really looking foard to your game!

Awsome  game!

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Every element from Electron to Ultimion are in this thing, with each 1 of every kind.

Sometimes i ask what i do

the game is usually fun to play but i have minus point i have to mention

1- The game should be able to be windowed, and not fullscreen without a way to change it

2- its lag when reaching 190 particulles, probably bc of my shitty pc.

SUggestions:

More element/Building blocks

maybe make the Ultimion rainbow (Change from red to Purple and etc.) so its would more fitting for its Ultimate Particule thing.

make the freeplay maybe endless instead?