Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GeoWorks Genesis

44
Posts
1
Following
A member registered Sep 14, 2021

Recent community posts

(1 edit)

most of my machines does that. back then when i made the BOX. i was on a shitty laptop so i wanted to avoid the best i could lag. 

No idea. i found that picture in my files. i made it a way long time ago. like a year or two. likely too hell 3 

will share soon.

thanks, i procrastinated a lot before finishing it XD

honestly my favorite part is the Hadral tube, it criss cross so manytimes 

i just got ping by email about the update i tought it was comments on my comment in loopy XD

And here it is

and here it is before the OOH SHIT I PLUGGED THE HADRAL PIPE ON THE WRONG CHAMBER xD

only the Fermillion is left!

here its what i have so far

I completely forgot about this. i did continued my tree just saying, just forgot to finish it

i may have an idea. though its a bit unconventional from my designs which usually are closed loops all the time

actually i found why your's is smaller than my box

you clipped way more pipes trough each other, though i can see my discovery of shoving particules on the outside of the collision chamber was used there too

too lazy to do so XD

(2 edits)

ohhh the speed randomness. though honestly im not really open to open loops... (as previous designs shows)

update. Xekion is ready for the tree of fusion

i think i should've centered the loop- im wayy too much to the left

(1 edit)

i just looked through the archives of my laptop and found this chaos i made earlier
its so bloodly chaotic idk how the electrons are able to reach the circle in the end

(1 edit)

alright im on my way to make the tree of fusion

Update: urg.... im confused on how i proceed currently XD

mind to show me how to do that randomness? so far in my tests im unable to replicate it

(1 edit)

though honestly on that challenge. i will not prioritize compactness. but will mostly try. like with my octogon earlier which is not the most compact but most beautiful

wait a minute how did you do smaller- even my BOX a year ago which (does work all the time) and is 3*5 rectangle

Alright that's it

im going to make a new router. anyone has a form or idea you want me to try?

(1 edit)

i loved the chaos of the initial play i had. it was so much messing with my brain. (that was above a year ago)
honestly im more curious about how the hell you did that

(1 edit)

i am not sure but im quite sure there is still a couple (around 10ish ig?) who still play this game from time to time

Also Warthunder just eating my soul made me forget about this XD

fun how this game is more active than your more recent ones, nusan

technically yes since you need them all to make the ultimion

ngl the game is quite neat but it also has some scary vibe to it when i first played it

Which was just me trying to find a way to dump the elements into another sector, yet again its all thanks to the fact i can overlap pipes

(1 edit)

im using part of my outer lines tto move the axion from the bottom right to the top left. Sadly this concept is less compact as thy Box

And as promised, i shall present to yall my newest design: The Octogon

i find it interresting, clean design probably as some colision issues, but i dont think its smaller than my box, from what i estimate Yuenan Design is 3.1 square high (because of the bottom circuit) and 5.5 wide

The Box was a perfect 3x5, but alrought neat design Yuenan

(3 edits)

It won't be the last one. Next would probably be a system that is the most hexagonal possible. BOX was originally susposed to be only loops that enter the square of the grid, and only Tubes could pass between the Squares outlines, it turned out to be the most compact ultimion maker i ever made

a 15 square Mechanism. 

(it wasnt susposed to be compact which is ironic).

BOX wouldn't have been possible without the Ability to overlap the elements constituing the Accelerator. It make the building neater and looking safer.

A good idea to what to add may be to add somesort of mix between the curved pipes and straight in the sizes of the Curves, basically the Straight will only be input while the curve will only curve towards the exit of the straight

Sorta like a backward Loop exit diverger but with differents sizes. maybe along the way the other sides for the divergers as well aka mergers

(4 edits)

I used a couple of time the neat mechanic of the Chamber. the chamber is actually 3 tile tall, and if you pass stuff trough the tiles above and below the side entrace, they will actually align in the chamber. it work also in diagonal so yeah- for those who still play this, here my most compact design so far, along with some explainations!
(it make Ultimium btw.)

Edit: Oh you can see on the bottom left chamber, an electron getting aligned like what i said earlier!

i didnt noticed until i checked the pics. this technique also helps not have weird bumps in your loop


PS. you see the brakes beside the Electron spawners, theyre just my switch off, i move the spawner on them when i needed to work on a section

Thy BOX

they somehow forgot to mention they changed for the steam 

so guys.. you have a way outdated version. ig?

i will be that determined

i wonder, how long it take to complete this game?

Panzer VIII Maus time! 

also guys HAPPY 1 YEAR and 4 day!

I am really looking foard to your game!