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georgetsang

36
Posts
5
Following
A member registered 56 days ago

Recent community posts

Hi — your five-day Devils Ride build was a fun look at turning a one-button jam idea into a complete driving game. We’re inviting selected game creators to try an AI game-creation product for free and help test upcoming models. Would you be interested in sharing honest feedback?

Hi Thomas, Giselle’s Requiem’s ballet-inspired setting and 2D survival prototype make for a memorable concept. We’re inviting a small group of indie developers to try an AI game-creation product for free and participate in upcoming model tests. Your detailed use of ChatGPT, Claude, and Firefly across scripting and art would make your feedback especially relevant.

Hi msky-dev, Retro Pond’s fish-breeding systems and shareable creations feel like a distinctive use of procedural design. We’re inviting a small group of indie developers to try an AI game-creation product for free and join upcoming model tests. Your experience integrating AI-assisted text into a systems-heavy 2D simulation would bring a useful perspective.

Hi Johngvc, Sizeable Planetoid’s physics-driven sandbox and community-level direction are a great fit for iterative creator tools. We’re inviting a few indie developers to try an AI game-creation product for free and join upcoming model tests. Your use of AI for code while keeping the visual assets handcrafted would offer a thoughtful testing perspective.

Hi PuppeteerX, RAW’s expanding stages, upgrades, and boss mechanics show a lot of hands-on iteration. We’re inviting a small group of indie developers to try an AI game-creation product for free and participate in upcoming model tests. Since you’ve been actively learning while using AI-generated code, your feedback could help us understand where these tools genuinely support solo development.

Hi Wigglezz, I came across Terogal and liked the way you’re building a substantial turn-based RPG in RPG Maker MZ. We’re inviting a small group of developers to try an AI game-creation product for free and participate in upcoming model tests. Your experience applying AI to both code and graphics would make your feedback very relevant.

Hi ArchiusDev, Mancalero’s blend of a board-game foundation with roguelike deck-building stood out to me. We’re inviting selected indie developers to try an AI game-creation product for free and help with upcoming model tests. Your experience using AI for code architecture and effects could bring especially grounded feedback to the testing group.

Hi — Exit from the Well’s rising-water pressure and compact six-level structure caught my eye. We’re inviting selected creators to try an AI game-creation product for free and help test upcoming models. Would you be open to trying it and sharing feedback on rapid 2D prototyping?

Hi rorystandley — Energy Duel’s simultaneous queued turns and evolving grid create an interesting prediction problem. We’re inviting selected game creators to try an AI game-creation product for free and participate in upcoming model tests. Would you be open to trying it and sharing candid feedback?

Hi DougVeira — Aurel’s world-rotation idea and your exploration-first, no-combat direction felt genuinely distinctive. We’re inviting selected creators to try an AI game-creation product for free and help test upcoming models. Would you be open to trying it and sharing feedback from a solo developer’s perspective?

Hi Durian Arcade — Realmward’s compact mobile-friendly tower-defense loop and upgrade system look like a good fit for rapid iteration. We’re inviting a few creators to try an AI game-creation product for free and participate in new-model testing. Would you be open to giving it a try?

Hi d954mas — the dark-humor clicker loop and branching upgrade structure in Not a Trolley Problem caught my eye. We’re inviting a small group of creators to try an AI game-creation product for free and help test upcoming models. Would you be open to sharing candid feedback?

At first, I'm really glad to see your reple! Thanks!

That’s completely fair — I understand why the repeated wording in my comment history might look suspicious. I’m reaching out to some creators with the same general invitation, so I’ve kept the introduction fairly consistent. This isn’t a paid promotion, and I won’t ask for any payment, account credentials, or sensitive information. 

I’m reaching out from SoonLab, an AI game prototyping platform. We are inviting a small group of creators to join as early seed users and help us improve the product through real game-making experiments.

As a seed creator, you would receive free VIP access, sufficient creation credits for testing, early access to upcoming features, and potential longer-term opportunities such as template attribution, referral commission, and future creator revenue options. In return, we would simply ask you to try building a game or prototype, share where the experience works well or falls short, and give us honest feedback.

Would you also be open to connecting on Discord? It would be the easiest way for us to stay in touch while you test the product

Hi! I'm really glad to see your reply!

I’m reaching out from SoonLab, an AI game prototyping platform. We are inviting a small group of creators to join as early seed users and help us improve the product through real game-making experiments.

As a seed creator, you would receive free VIP access, sufficient creation credits for testing, early access to upcoming features, and potential longer-term opportunities such as template attribution, referral commission, and future creator revenue options. In return, we would simply ask you to try building a game or prototype, share where the experience works well or falls short, and give us honest feedback.

To get started, you can create an account at SoonLab. Once you send me the email linked to your account, I can add test credits so you can try it without worrying about usage costs. You can generate a playable prototype from a prompt, then continue refining it through chat-based editing.

Would you also be open to connecting on Discord? It would be the easiest way for us to stay in touch while you test the product.

Hi FrolicForge — Scrapyard Automata’s build-program-deploy loop and Rapier2D physics approach stood out to me. We’re inviting a small group of creators to try an AI game-creation product for free and help test new models. Would you be interested in sharing technical and design feedback?

Hi GetSkyGames — Deep Space Observatory’s cursor-driven exploration and evolving scanner systems feel like a thoughtful take on incremental design. We’re inviting a few creators to try an AI game-creation product for free and help test new models. Would you be open to sharing workflow and usability feedback?

Hi Reit Games — Mean Machines’ compact base-defense loop and Phaser 4 implementation caught my eye. We’re inviting a small group of creators to try an AI game-creation product for free and help test upcoming models. Would you be interested in trying it and sharing practical developer feedback?

Hi BlebbyBoi — I liked your breakdown of building The Big Pigture, from the water-tank mechanic and tilemap work to finishing the boss under a jam deadline. We’re inviting a few creators to try an AI game-creation product for free and test new models. Would you be interested in trying it and sharing feedback?

Hi PigeonCodeur — Machinery’s top-down automation loop and your plan for regular content updates caught my eye. We’re inviting a few game creators to try an AI game-creation product for free and help test new models. Would you be interested in sharing feedback on prototyping and iteration?

Hi Insality — Robo Dance’s rhythm-synced turn planning and tactical queue system felt genuinely distinctive. We’re inviting selected creators to try an AI game-creation product for free and participate in new-model testing. Would you be open to trying it and sharing feedback on the development workflow?

Hi mixel — Patternima’s calm moiré-based visual puzzles and direct manipulation of overlapping layers really stood out. We’re inviting selected creators to try an AI game-creation product for free and participate in upcoming model tests. Would you be open to trying it and sharing honest feedback?

Hi Ulysses7 — I liked how Story of a Hill combines an idle loop with meaningful choices around mining and wildlife. We’re inviting selected game creators to try an AI game-creation product for free and participate in new-model testing. Would you be interested in giving it a try?

Hi CaptainUnibrow — Aether Survivors’ neon arena, upgrade loop, and compact browser build caught my attention. We’re inviting selected game creators to try an AI game-creation product for free and participate in new-model testing. Would you be interested in trying it and sharing honest feedback on iteration and balance?

Hi samuraiking — I liked how The Hat Witch turns your Claude Fable experiment into a compact survivor-style action game. We’re inviting a small group of creators to try an AI game-creation product for free and help test upcoming models. Would you be open to sharing candid feedback on the creation workflow?

Hi isu — BUILDOBAN’s idea of constructing the machines inside a Sokoban puzzle is a clever twist, especially across ten compact levels. We’re inviting selected creators to try an AI game-creation product for free and participate in new-model testing. Would you be open to sharing feedback?

Hi curtastic — Conveyor Craft’s drag-and-rotate factory puzzles and mobile-first controls look ideal for fast level iteration. We’re inviting a few creators to try an AI game-creation product for free and help test upcoming models. Would you be interested in sharing feedback from your creation workflow?

Hi Mochipuff Studio — Gearbox Symphony’s musical construction puzzles and procedurally generated free-play blueprints caught my attention. We’re inviting a small group of creators to try an AI game-creation product for free and help test new models. Would you be interested in sharing design and usability feedback?

Hi. I'm really glad to see your reply! My email address is georgetsang@gmail.com . Please feel free to contact me any time. Alternatively, I can add you on Discord if convenient.

Hi remarkablegames — Deus Ex Machina’s draw-and-rotate arrow mechanic makes its puzzle-platforming loop easy to understand and interesting to extend. We’re inviting selected creators to try an AI game-creation product for free and help test upcoming models. Would you be open to sharing developer feedback?

Hi Alberto — The Revenge of Pepai’s dash-to-repair scoring loop and time-pressure platforming caught my attention. We’re inviting a small group of game creators to try an AI game-creation product for free and participate in new-model testing. Would you be interested in trying it and sharing feedback?

Hi snoryy — H.U.M.A.N.’s idea of teaching real Python through a short character-driven puzzle experience stood out to me. We’re inviting selected creators to try an AI game-creation product for free and help test upcoming models. Would you be open to sharing feedback on the creation and learning flow?

Hi Lee — your Micro Machines-inspired racer packs AI opponents, upgrades, drifting, and varied tracks into a compact browser game. We’re inviting a few creators to try an AI game-creation product for free and participate in new-model testing. Would you be interested in sharing technical feedback?

Hi nubstick27 — The Agent’s free-text workplace drama and focus on how the model interprets commitment felt unusually thoughtful. We’re inviting selected creators to try an AI game-creation product for free and help test upcoming models. Would you be open to trying it and sharing narrative-system feedback?

Hi moonhalowolf — I saw that you’re continuing Mush beyond its class-project roots and working toward more levels and mobile support. We’re inviting a few game creators to try an AI game-creation product for free and test new models. Would you be open to trying it and sharing a beginner-friendly perspective?

Hi BalkanRamGames — I enjoyed your honest Clockheart postmortem, especially the focus on movement feel, camera polish, and scope. We’re inviting a few creators to try an AI game-creation product for free and participate in new-model testing. Would you be open to testing it and sharing candid feedback?

Hi! I love this game and really like the core idea — using hand-drawn shapes as combat spells feels simple, creative, and very game-friendly!

I’m currently exploring a creator collaboration program for indie game makers, and your work feels like a great fit, especially because Shape Ward has a clear gameplay hook and strong design direction.

Would you be open to a quick chat about a possible collaboration? If so, could you let me know the best way to contact you — email, Discord, or any preferred channel?

Thanks, and great work on the game!