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georgebonbon

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A member registered Jun 17, 2020 · View creator page →

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yes

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WOW I LIKED IT

linux version

it crashes and this is windows then mh

and it crashes

it dosen't lode

Sorry to hear you have ceased trading. Your work is absolutely stupendous

Hi, I was thinking that I should link to you. Do you have a back link?

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You are right. I was thinking about describing the movement keys before I went to sleep last night.

I am working on my 3d space maze game at the moment.  This is one is on a slow burner at the moment.

Too slow on bog standard PC. Needs a gaming PC to run

Yes please.

Nicely rigged and ready to add your own animations. Do you have any walking animations for these?

Great work. Truly astounding work. Colours work together well.

I can load it into blender. But then the trouble starts. They are all packed into one big file. I can't access individual meshes. Is there any way to have every  building in its own separate file?

Everything that is to be a different colour should be a separate subobject so that it can be flat shaded.

I am a retired games programmer and have knocked up   a desert demo game. I import your graphics into blender. To export to godot It is much easier for me when the objects have sub parts such as the spikes so that they can be single colour flat shaded (white) while the main body can be flat shaded green. Trees for example would be 3 parts - trunk brown, leaves green, fruit red for example.

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S......L.....O......W........

Runs at about 1/2 to 1/3 fps. Absolutely useless on my minisforum PC. Absolute waste of time. Detailed graphics but no thought as to economy, gameplay or speed.

upgrades = tumbleweed, oasis, desert fox, camels, scorpion, lizard, snake, sand dunes, vultures. Low poly is excellent. Would prefer objects and sub objects, each sub object to be a single colour