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george1792

7
Posts
A member registered May 24, 2020

Recent community posts

If you don’t a little more feedback, maybe the act of redeeming someone should be rooted in its own separate move that fires off of a successful Decisive Action? 

My thinking is this, Luke wins the duel against Vader on the Death Star and casts aside his weapon, clearing his Dark Side in the process (which I’d argue is the major thematic component of the move, the choice between vengeance and mercy, right?). That isn’t the act which redeems Vader, but rather the act which redeems Vader could be viewed as Luke spending the Influence he has on Vader to turn him to the light side for his final act. 

So maybe a successful 10+ on TDA could look like this:

You make a move to end the fight. You may either deal your lightsaber’s harm to the opponent OR clear all darkness and take influence over your opponent. 

And that could trigger a separate redemption move that could incorporate the other part in TDA as written? Just my half awake ramblings, I just figured the redemption attempts usually follow the winner sparing their opponent. 

So, I think I win the award for taking longer to reply, just checked back in on this. First off, very excited new stuff is in the works!!


My group ended up playing a one shot just to play around with the system for my own enjoyment. We had a blast. We still found TDA a little tricky to wrap our heads around, mostly which option evokes which element of the fiction (does Luke Skywalker clear all his Dark Side when he stops short of killing Vader, or does he inflict his game when he severs his arm, or does he try and redeem him?) but we found the overall experience quite tight and fun. Looking forward for more!

I’ve given this a read through because it seems incredibly exciting. The dark side feels quite penalising, marking it on a failed roll n all. 

I’m curious about the Take Decisive Action move, in particular the “inflict harm OR clear all Dark Side” option. What’s the fictional appearance of this? Is it meant to offer a choice between maiming your foe or sparing them to end the duel? I wonder if it could do with some clarity. 

I've been giving this game a read-through and it seems like the perfect system for a Final Fantasy game I've had brewing in my mind for a while. The only thing I'm curious about is how to handle magic or some such? Like the Red Mage who uses a sword (which I presume would be their weapon), but also wields magic too - would it be a separate weapon profile or?

This game looks absolutely phenomenal on a read-through but I'm wondering, do you think it'd be a good fit for an FFXIV campaign? The mechanics are so elegant, but I'm just wondering what callings I could relate to which Jobs and so on. 

I'll be sure to hit you up if I have more questions, that's for sure! But first of all, I want to say thank you for getting back to be so quickly, and for making this game. It's like a godsend for me, not just for running a Persona-type game, which I've wanted to do for ages, but also providing a framework where I actually get to PLAY in a Persona game, thanks to how the system works. 

This is going to sound like a very stupid question but I have to ask it, mainly since I'm from a more gamist background with some sprinklings of PbtA.

How do Mask Moves work, some of them enable a playbook to specifically attack, like the Chariot, and others provide various means of ending conflicts, like the Fool. But what's to stop the Fool just using their "Make an opponent surrender" against every single enemy they come across? Or the Chariot from using "KO an opponent"? And what about the ones that don't have an overtly offensive Move, how do they function within a fight?

I'm aware this is probably caused by unfamiliarity with the system as opposed to anything else, I just wanna hash it out before I present this to my group.