It's a fine concept and I like the mechanics, but the mobile version needs work bad. The controls just don't function far too often and I'll find myself spamming a button just waiting for it to eventually perform the action.
GentleSpook
Recent community posts
The game's been awesome, though I have one question and one little tip:
*Removing the question with an edit, because I was, indeed, just being dumb. The brain is an astounding thing, and yet, sometimes, it can't figure out that you just need to stack two red things on top of each other.
Tip, a lot of the puzzles are great, but a few of them rely on little "gotchas": small red herrings to make the player think they need to do something else. While this is fine in most games, it's just kind of tiring in puzzle games.
Hey, is the full game still being developed? I've played through this to completion and it was incredible. You know your way around game design and it shows, and I'd absolutely love to see a full product with more exhibits going all the way to 6 AM. Literally my only complaint is that the flashlight is virtually useless. Otherwise the game's seriously incredible.
This one's really cool. The idea of playing the game inside the game and it invading "real life" is nothing new, but the execution was incredible, the spooks were well done, and maybe it's just me but it feels like there might be some lore there that a smarter man than myself could put together. Great job, Hengikken.
I can't stress enough how phenomenal this game is. The mechanics, the graphics, the aesthetic, the creature design... All it's missing is a little radio in the boat to keep the player entertained while they sail to the next location. Do that, fix the minor issues like how you can't really tell how far away your spear is, how the boat doesn't seem to want to let you take control sometimes, or how the boat speeds off in whichever direction you were accelerating last if you don't let it come to a complete stop first and you've got yourself some gold.