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genericbeast_

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A member registered Aug 02, 2025 · View creator page →

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this is so adorable omg...

(2 edits)

it should be on the main folder, it's got a little image with some light blue in it, i wanted to show you some images as a guide but it wont let me, if anything, you can find tutorials that'll teach you a bit more about computer's interface and such

Also, when you find the .exe file, double click on it, it should open the game right up c:

Once you open the game's folder you're going to see a file with the name "CasualtiesUnknown.exe" right below the folder "MonoBleedingEdge", generally, ".exe" files are executables, meaning, they open programs in your pc :)

YES YOU CAAANNN AND IT'S SO CUTE, and thank you!! I tried to make a more "complete" review than saying "oh it's a good game" and that's it ^^

(1 edit)

I've only played a few hours of the game and did a few runs, apart from also watching some videos, it's pretty fun, the music is super funky and the realistic mechanics for survival, the health system, the difficulty and such are AMAZING! Sure, it's a hard game, but it is incredibly modular (for the type of experience it wants you to feel), on the main menu screen so you can choose your own difficulty regarding loot and traps, not to mention the commands/cheat console; If an oficial full release ever gets published i'd LOVE to buy it!! I'll try and donate a few bucks when I get the chance!

Something else I really adore, it's the cool inspirations it seemed to have! A bit of Starbound, Terraria, Project Zomboid, and a few others; it has a really charming style!! Plus, you're a cute doggy-avali thingy, and I can't get enough of it!!


You really start to care for your character by the way it talks and communicates it's wants and discomforts, even pain or fear, mixed with the sound design for it and how it suffers when hurt. It feels incredibily real and watching them die, rather by our mistake, a fall, predators, poison, drugs, or even depression; it's incredibly saddening and hurtful. Again, it adds charm to the game, and a way to stop the player from being too compulsive, since every action matters. It's not a game that screams at you "Move quickly, you got a job to do", but instead... "Take your time. Your existence is hell, and you have no reason to make it more painful than it already is."

And for that, I think it's also incredibly rewarding. You don't need to rush unless you want to. You don't want to die so often? Then you can be careful, check for traps and enemies, take it slow, and care for the character that is going deeper underground in your company, left in your hands for you to control.

It may not go as deep as it seems to be, but I appreciate how real it all feels, the character's feelings, health, and even deaths. You die once your brain goes out.


Also, you can bark with B, I don't know it's uses but I like it :)


(Worth mentioning this too, I've tried Gunsaw, it's really cool to know how these two games are related with eachother and how Casualties: Unknown seems to use a modified engine of the first one, apart from seemingly being the first's prequel, lore-wise ^^)