Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

gen42

2
Posts
4
Following
A member registered Aug 27, 2020

Recent community posts

Very good starting base! Here are my feedbacks:

  • Have the possibility to manually choose where to send (or remove) the workers.
  • Add a progress bar for prestige.
  • Add a gameplay element like enemies / diseases / building repairs / disasters or others to avoid having a too linear progression curve.
  • Have a building responsible for research.
  • Have consumable resources like a treasure (+ gold) / a cave (+ random) / a relic (+ research).
  • Add fog on the map after a certain level of prestige, this avoids being able to create a building on the opposite side of another. (a building like a "campfire" can help us discover parts of the map)

I totally agree with you—it’s a fork of Keep on Mining! A lot of the mechanics are the same: the passive income system, the axe upgrades. I hope the dev has planned some original features.