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Gemfruit

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A member registered Jun 16, 2018

Recent community posts

I played up to 2-1 thus far, and enjoyed what I've seen thus far!
the track in level 1-3 slaps, as does most of the audio all around, but especially 1-3. I appreciated the inclusion of a simple, but effective boss battle, that was enjoyable. The dandelion powerup was fun, and definitely made me play a little more sonic style, Vs the reserved slow and careful approach I took without, so that's effective at keeping gameplay fresh quite early on! All in all, I dig the art, the music, and the overall direction, it's simple, but has charm and provides enjoyment, and that's what we call a success.

Minor bugs, no pun intended ♪♫

Small bug pertaining to that boss fight - it appears if you go directly under the boss immediately after it takes damage, you can get it to repeat that phase of taking damage rather than forcing the pattern once more (I did hits 2 and 3 at once, killing the boss), which I assume is not intended.

The Gameboy era / Mario 2 style pre-level screen appears to show "Level-2" and "Level-3", where as I believe initially it was "Level 1-1" in format.

Programmer here, great tool for when working with an artist making a bunch of unique assets that maybe aren't on a proper sheet or sliceable. Allows me to quickly snag what I need, very useful - thanks!