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GellyCannon

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A member registered Jan 12, 2021 · View creator page →

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What device are you using? I'm assuming you're using a browser, and in that case, which one?

glad you enjoyed it! i was wondering if anyone other than me would try running it on a 3ds.

Oh I see. That was an oddly specific series to cite so it confused me since basically every game tracks hp like that, so I thought you meant a different part. But ultimately you're correct on that.

I'm... not sure what you're referring to? I'm either missing something or haven't played the castlevania game you're talking about

You could probably make a variable for when the wg animation starts, and then make it so when it's a certain number the player can just tap A/B/ect. to get through it faster. If they don't press it at all then the animation finishes its whole time.

The collision thing is very tough, IIRC the best answer without any plugins is to make the enemy actor change a variable you have for hp on touch, and then immediately after deactivate the actor

This game is not bad out of what I played, but i think it needs work from a user perspective. For example: i love the idea for it but the game over screen from being fat takes too long to leave for anyone trying to actually win.  I suggest changing the fade time. 

I'm another person who would want collision to not be instant death, but base GB Studio isn't very helpful with that so i can understand loll

odd. can you tell me what device and browser you're using?

super sorry for replying late. but no, you can't do anything with sherbet in this one