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Gehad Elakhal

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A member registered 23 days ago

Recent community posts

The game keeps crashing when I try to save or change settings or finish the first chapter, I wiped the whole internet for a possible solution but didn't find anything useful, I hope someone helps me here!

and here is the error log:

System.Threading.ThreadStartException: Thread failed to start.

   at System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark& stackMark)

   at System.Threading.Thread.Start(StackCrawlMark& stackMark)

   at System.Threading.Thread.Start()

   at Celeste.RunThread.Start(Action method, String name, Boolean highPriority)

   at Celeste.UserIO.<SaveRoutine>d__29.MoveNext()

   at Monocle.Coroutine.Update()

   at Celeste.Celeste.Update(GameTime gameTime)

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.GameHost.OnIdle()

   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at Microsoft.Xna.Framework.WindowsGameHost.Run()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()