What version are you playing? I think you need to do more SMS dates and level up. Selling cards is also another way to gain exp. And if your tips aren't high enough, you need to invest in your stats in the health app.
GeeSeki
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Again, I understand your frustrations and perspective. From my point of view, the growing gap increases the value for new supporters. Would you rather pay x amount for 2 hours of content or the same x amount for 20 hours?
Fairness is subjective. What I see as fair, what paid supporters see as fair, and what free users see as fair are all different. Simply put, you get what you pay for, and I believe a reasonable update schedule and hours of content already provide more value than $0.
The system is designed to cater more to paid users because they provide the resources to keep development going. Free users can play and rate the game, and as much as I appreciate that kind of support, if that were the only support the game received, it would not survive.
Free players still receive consistent updates from us, something many other developers do not provide. When they do, updates are often several months apart. Some release a demo and never touch the free version again. I also acknowledge developers who provide what you are asking for. If it works for them, it works.
Our schedule balances fairness for free players while rewarding those who fund development. The gap also acts as an incentive for players who want to stay current with updates. The project’s growth, especially recently, shows that this approach is very effective. Paid supporters and the team are happy to provide free players with regular updates, all made possible by their support and hard work.
If down the line it becomes less compelling to have 20 hours of content versus 2 hours for the same pledge amount, I will readjust and adapt as best I can. The schedule only feels like a disadvantage if someone chooses not to support the game on Patreon but still expects the same benefits as those who do.
These choices are not made on a whim but after careful consideration of pros and cons and what is best for the project’s health.
I respect your decision if you choose not to support Sugar Service, and I hope that whenever you return, there is a massive amount of new content ready for you.
I understand why the gap might feel unfair at first glance, but it actually exists to keep things fair for the people who actually fund and monetarily support the project. Without their support, there wouldn’t be new content at all, for anyone. Free players still get everything without spending anything, just on a delay, while supporters get "early access" as the benefit they’re paying for. That’s the system that keeps the game alive.
Right now, free users get updates roughly every 6 weeks, while patrons get them every 4. And from the Patreon side, the larger gap actually increases the value. For the same pledge, future supporters get far more content upfront instead of a small trickle. New patrons instantly unlock a huge backlog, which makes their support feel more worthwhile.
And if you never intend to pledge, I still appreciate you playing the game. I hope that clears up the reasoning behind the schedule.
I completely understand your point, and I have many trans friends that do NOT vibe with the term 'trap' because I agree with the OP that it implies that they're deceiving people of their true identity. They'd use it jokingly amongst each other but they would not want to be actually labelled as such by others. And that's not to invalidate those who are fine with the 'trap' term.
If we're just looking at Quinni as a character, I made her canonically trans. Never in the dialogue do I use the word 'trap' once except in the options menu when I allow the player to choose her genitals. And if I’m being frank, I only did that because it’s the commonplace H-game terminology — which is why terms like “futa”, "femboy" and “trap” appear on the page as shorthand genre descriptors. So I felt omitting one mention of the word in the actual game was worth avoiding offence.
By setting the options to "has a penis (intended)" and "has a strap-on/vagina (alternative)", it leaves her label open for anyone to self-insert what they like to view her as most. You are free to label her as a 'trap' if you so wish just like how you can choose for her to be a cis girl with a vagina if you so wish, the dialogue does not change a single bit with that decision. I've previously encouraged anyone who questioned Quinni's identity by telling them that she's whatever they want her to be and that's okay.
And you’re absolutely right — I shouldn’t let one person dictate how I dev the game but I’ve turned down plenty of requests before. This time, it just happened to be something I genuinely agreed with and had the power to change. People can disagree, and that’s fine — I’ll always make the calls that feel right to me. I just make games that I wish existed and I'm just glad people enjoy it too.
Yes, you can wishlist it now! It also has the link on the game's main menu.
https://store.steampowered.com/app/3644810/Sugar_Service
The levels are based on the girls' individual level, and you level them up by taking them out on dates. Click on their ID when interacting with them to view it. Yes, depending on the event will require certain girls to be higher than others as that means they're not really into the type of event and would require more convincing.
There isn't any plans for translations at the moment while the game is evolving but you can look into some third-party translation softwares that automatically translate renpy games
No hay planes de traducción por el momento mientras el juego sigue evolucionando, pero puedes probar algunos programas de traducción de terceros que traducen automáticamente juegos de Ren'Py.


