some of them come later in the game once you reach level 20.
GeeSeki
Creator of
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0.13 to 0.18 is a big jump in content and system changes. Sorry the old version isn't working, if you REALLY don't want to start a new, fresh save and want to continue from where you left off. I suggest updating the game in increments. eg. 0.13 > 0.15 > 0.17 > 0.18. Play a card battle with each update to make sure things are working properly and make a new save file.
You can find all the previous versions here:
The consumables (on the right side of your cards) give you an edge and help you win battles you'd otherwise lose. Taking note of the seasonal buffs and building your deck around those stronger cards also gives you an advantage. If all else fails, raw power might just be the answer, levelling up as the boss battles don't scale or going on easier SMS dates.
The 'gallery' is the sex option really. We've decided to integrate it as part of the free use flavour. If you have missing scenes, it could either be 1 of the 2 masturbation scenes, or a threesome scene which you can unlock via Calendar Events.
We'll look into adding a zoom into card system down the road.
Unfortunately, we don't plan on adding a feature such as that. The game is as it is and the closest thing we can offer is the in-game cheat system that allows you to manipulate your levels and your money amongst other things. This would basically grant you everything you need to easily beat the boss battles and you won't even have to touch the optional SMS battles for grinding. This of course is provided in the 'Manager Tier' of our Patreon.
You'll still need to play through the boss battles and accumulate cards for your deck but that's by far a much bigger time save than having to work your way up the levels and money.
Appreciate your concern for the players, and you're very right to be wary after how I had to conclude ATU. There were a lot of issues even I had as an inexperienced developer while working on ATU that I wish I had planned out and designed better in its conception phase but was too late to address without doing a whole rework.
As development went on, it became clear the project’s scope and structure weren’t sustainable long term. Continuing would have meant years of additional work which, after nearly a decade on a single project, wasn’t a responsible or realistic path forward. I chose to conclude it rather than let it stagnate indefinitely.
I understand people really loved the potential it had and wish it could have been what I envisioned but the reality was, it was my first big project, I didn't plan out the scope, the story was an ongoing convoluted mess, the art style was hard to mimic so I couldn't hire any artistic help, it was difficult.
Sugar Service is what I wish ATU was if I had the 10 years of game dev experience I gained from ATU. I took everything that I did wrong in ATU and learnt from it. I've added features and systems that I wish I had but didn't know was possible, I made sure I could introduce, develop, and conclude character storylines in a realistic but meaningful timeframe. And I'm confident enough in my ability and the product I've created thus far to say that Sugar Service far surpasses the quality, polish, game design, and scope management than ATU ever could.
I genuinely love developing this game, which wasn't something I could say for ATU for most of it's lifespan. I enjoy building it, expanding the characters, and delivering complete storylines in a way that’s manageable and consistent, something ATU heavily struggled with.
If you've played the game, thank you for trying it out, a lot of people love it and they're the ones that keep the project not only going but thriving way past ATU ever did!
Yes, you'll eventually get most of the versions of the game EVENTUALLY. I think at some point in the future, my publisher would want me to stop updating the free version as so it acts more like a demo for the full release though.
As for H-scenes, the scene animations are what you get. The assets and how we animate it is kinda formulaic so changing it means changing 2 years worth of that content. So no, we're unable to make it smoother. I also tried different like transition techniques on renpy but it just looks blurry and gave me a headache.
The beach and birthday events, if the characters are not inviteable, you'll need to take them out on more dates and level them up. If you're inviting the right girls and doing the event story but at the end, there's no sex scene, it's because your outfit might not be appropriate.
The stocks feature, basically buy low sell high. Markets only open in the late morning and only some stocks are available to trade in on differet days. This was done mainly to deter save scumming a fortune.
no sorry, the MC is their own character. I did consider adding that as a possible feature during the concept phase but ultimately decided not to as with the hand-drawn style, it would've multiplied the number of assets needed and heavily slow down progress. I wish we did have it and were able to do it in an effective and efficient manner
I appreciate you so much! Thank you for enjoying the game :D We do our best and want to provide the best possible experience. Definitely proud of implementing the card game, definitely not as complex as balatro but we wanted it to be simple enough that anyone could learn it quick. You playing, commenting, and rating is a big help to our ranking and team morale!


