1. Thank you very much!
2. Yeah, the game notes that you have to have the right outfit on and for all parties of the threesome to be your girlfriend
GeeSeki
Creator of
Recent community posts
Thank you for playing, glad you like the game and thanks for the scene suggestion. We'd definitely like to get more MC solo scenes added but it's on the lower end of the priority list. We may get 1 or 2 more scenes added by the end of 2026 though hopefully.
As for the hearts, I'm pretty sure that bug is fixed in future versions, I remember vaguely working on that.
0.13 to 0.18 is a big jump in content and system changes. Sorry the old version isn't working, if you REALLY don't want to start a new, fresh save and want to continue from where you left off. I suggest updating the game in increments. eg. 0.13 > 0.15 > 0.17 > 0.18. Play a card battle with each update to make sure things are working properly and make a new save file.
You can find all the previous versions here:
The consumables (on the right side of your cards) give you an edge and help you win battles you'd otherwise lose. Taking note of the seasonal buffs and building your deck around those stronger cards also gives you an advantage. If all else fails, raw power might just be the answer, levelling up as the boss battles don't scale or going on easier SMS dates.
The 'gallery' is the sex option really. We've decided to integrate it as part of the free use flavour. If you have missing scenes, it could either be 1 of the 2 masturbation scenes, or a threesome scene which you can unlock via Calendar Events.
We'll look into adding a zoom into card system down the road.
Unfortunately, we don't plan on adding a feature such as that. The game is as it is and the closest thing we can offer is the in-game cheat system that allows you to manipulate your levels and your money amongst other things. This would basically grant you everything you need to easily beat the boss battles and you won't even have to touch the optional SMS battles for grinding. This of course is provided in the 'Manager Tier' of our Patreon.
You'll still need to play through the boss battles and accumulate cards for your deck but that's by far a much bigger time save than having to work your way up the levels and money.
Appreciate your concern for the players, and you're very right to be wary after how I had to conclude ATU. There were a lot of issues even I had as an inexperienced developer while working on ATU that I wish I had planned out and designed better in its conception phase but was too late to address without doing a whole rework.
As development went on, it became clear the project’s scope and structure weren’t sustainable long term. Continuing would have meant years of additional work which, after nearly a decade on a single project, wasn’t a responsible or realistic path forward. I chose to conclude it rather than let it stagnate indefinitely.
I understand people really loved the potential it had and wish it could have been what I envisioned but the reality was, it was my first big project, I didn't plan out the scope, the story was an ongoing convoluted mess, the art style was hard to mimic so I couldn't hire any artistic help, it was difficult.
Sugar Service is what I wish ATU was if I had the 10 years of game dev experience I gained from ATU. I took everything that I did wrong in ATU and learnt from it. I've added features and systems that I wish I had but didn't know was possible, I made sure I could introduce, develop, and conclude character storylines in a realistic but meaningful timeframe. And I'm confident enough in my ability and the product I've created thus far to say that Sugar Service far surpasses the quality, polish, game design, and scope management than ATU ever could.
I genuinely love developing this game, which wasn't something I could say for ATU for most of it's lifespan. I enjoy building it, expanding the characters, and delivering complete storylines in a way that’s manageable and consistent, something ATU heavily struggled with.
If you've played the game, thank you for trying it out, a lot of people love it and they're the ones that keep the project not only going but thriving way past ATU ever did!


