very cool stuff, love the style, music is great, combat with Sanae's movement feels nice, and the boss was interesting!
level design is alright, Sanae's air movement is very snappy, making platforming pretty dang tight, especially in the second half of the stage lols. that last platforming section is REALLY tense because of all this, on top of taking a while to even GET there, even with some minor skips i learned. it's really easy to slip off if you don't tap back after holding forward and jumping to kill your forward momentum
also i'm pretty much convinced those random traps before Meiling were designed to prank you for holding right and nothing else 😭 why are those thereeee
overall, solid stuff, interested to see where it goes!