Thanks for playing! I actually finished development about 1 hour before the deadline. The rest of it was spent trying to figure out how to upload to itch.
A fun little game! I like the idea of holding items weighing you down, but it took me a while to realize that was happening. It might be clearer if there was an inventory bar on the side showing what you're holding. Still, this could be a great start for a puzzle platformer!
I've played and watched a lot of games and shows with these kinds of plot twists, so I saw where this was going. Even so, I really enjoyed this game a lot!
The gameplay and story may be short, but the presentation is great! If you ever decide to make this a full game, it'd be cool if messing around the cockpit affected your attacks or stats on the map. As a fan of SRPGs, I loved it!
Thanks for playing! I think the hardest part of developing was staying motivated after getting stuck on a game breaking error. Honestly I'm surprised that I managed to finish in time!