Hey! I wanted to comment on the whole "optional rules" thing you floated at the end. I was thinking you could possibly separate it into a core book and additional errata, with the errata containing things like what you mentioned (armor eggs, DNA digivolve, etc.) That way, people can decide whether they want/need all that stuff from the get go. Although, having it as an addendum of sorts isn't bad either. In short tho, my opinion - go for it! I'd love to see it! Oh, and one last thing, this is super cool and I love it. I could say more, but I'm rambling as is, so I'll stop here.
GearTech147
Recent community posts
I've been hyperfixating on Necrozma recently. Maybe I should save the discussion for when we're closer to Alola, but I had a ton of ideas relating to it based on its lore that I certainly wouldn't mind sharing with you. Firstly, though, I have some questions... oh, and "I don't know yet" is a valid answer.
1. Are you making Necrozma a sub or a proper legendary?
2. What form will be Necrozma's main one on the ship and for events?
I think, personally, the big issue with Star is that as is, he's not very offensively built while the other two characters are very capable of shutting him down. Even mirror matches are simply miserable, though, as the game doesn't go anywhere. He just slows the game down. One recommended fix could be that instead of a standard heal, he gets a health drain attack, upping his offensive utility while still playing into that tanky archetype.