Recent community posts
Still have no idea how people are pulling that off :P Spike hitboxes are small but there's a hardcoded check to see if you're standing on a corner with a spike. But I guess it's not perfect, even thought I tested it pretty extensively
Thanks for the feedback! I really do appreciate it, I've already noted lots of things for the next time I make a game.
- If I had more time I would have loved to polish the game's camera, the vertical scrolling definitely doesn't cooperate in level 10 but I was a little stubborn about zooming out since I like consistency
- Normal icon hitboxes are actually pretty generous, but the jetpack ones definitely need to be wider. 100% agree
- You're totally right about not being able to tell which platforms will change when shifting, usually they're styled differently but it changes in pretty much every level. The biggest giveaway is the more saturated outline, but I admit it could have ben done better. Constrained myself to a pretty small color palette for the game.
- Controller support was completely untested so I'm glad that worked out LMAO, I had to switch to Unity's new input system to get mobile buttons working and I decided to bind some controller buttons while I was at it