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gcmas

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A member registered May 13, 2024 · View creator page →

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Yeah, pull requests are welcome. Great to hear you were able to get it working on macos.

Thanks! Glad you enjoyed it

This is a really clever concept with simple, intuitive gameplay. Overall it's quite fun. Also nice to see that someone else went with s7 + Raylib, in my experience it makes it super easy to port to the Web.

Thanks!

Easily one of my favorites from this jam. Very fun to play!

Thanks for playing!

Overall a very well-made game! I didn't get too far but it's quite fun.

Very enjoyable game. Love the slow motion when destroying buildings :)

Brilliant! Sprites look fantastic and the puzzles are well designed.

Neat idea, I had fun choosing my own difficulty with the maze generation. Simple and effective risk/reward, great work :).

Thanks! Sorry for the inconvenience.

Hey, I missed the submission deadline by a few minutes due to unfamiliarity with the submission process. My game is linked here. Is there any way I could still submit? If not, that's alright, but I thought I'd ask anyway.

I'm making a puzzle game about assigning rules to colors. No puzzles yet, but all the basic functionality is in place.

I'm using s7 Scheme with Raylib, where the Raylib bindings are auto-generated using a Scheme script that emits C code.