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GB Studio Central

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A member registered Apr 28, 2021 · View creator page →

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Hi, you can contact the author for more information. Thanks!

Hey TortillaPizzeria, can you please shoot us an email? You've won a physical copy of the art cart as part of this Jam and we need your shipping information. emi@gbstudiocentral.com

Hey Small Pleasant Thing, can you please shoot us an email? You've won a copy of GB Studio Magazine Volume 3 as part of this Jam and we need your shipping information. emi@gbstudiocentral.com

Hey Zondre, can you please shoot us an email? You've won a copy of GB Studio Magazine Volume 3 as part of this Jam and we need your shipping information. emi@gbstudiocentral.com

I can't say exactly when, but insideGadgets has all they need to get it going, so it should be soon

His name is Anthony Wallace ;)

It's the little jingle at the start :)

Me thinks so.

Updated :)

Fixed!

Fixed!

Fixed!

Fist bump

Sorry, I made an oversight on this submission. It's 166 x 140, but it needs to be 160 x 144. If you can please fix and re-upload, otherwise I won't be able to include it in the Gallery Jam.

I totally missed this issue! The art is 144x160, but it needs to be 160x144. Please correct this if you can, or I won't be able to use it in the Gallery ROM.

Sorry be_starku, we attempted to contact you regarding your submissions issues. It is over the tile count and has been disqualified from the Jam.

However, don't be discouraged by this news. This was a really cool submission and I love the perspective/framing. In the context of a GB Studio game, it could still work without dialogue being displayed. Thanks for participating and submitting!

Sorry Manoel, we attempted to contact you regarding your submissions issues. It is over the tile count and has been disqualified from the Jam.

However, don't be discouraged by this news. Your art is amazing! And in the context of a GB Studio game, it would still work without dialogue being displayed. Thanks for participating and submitting!

Hey Lien, thanks so much for participating. Unfortunately this submission is too late beyond the Jam submission deadline to be considered. We really appreciate you taking part. Hope you found the process of creating this piece rewarding and continue your work.

Thanks for asking! We have compiled all the submissions and there are a few that have issues. We're contacting them to give them an opportunity to fix them before we pick the winners. We're going to send an email to everyone with this information too.

Typically, you'll just re-upload to the same submission, but I see your second submission now. I will add that to the collection. Thanks!

Palette won't disqualify you. GB Studio is able to parse based on the brightness/value, and worse case I can easily replace the palette for the ROM. Thanks!!!

Hey Rafael, please upload your image with the correct resolution (160x144) as a downloadable file for your submission to qualify.

Hey Omona, this submission's resolution is too large. It should be 160x144. Please scale down and resubmit your image to qualify for the Jam.

Hey Avbor, this image is 640 x 576. In order to qualify for the Jam it needs to be 160x144. Please upload a properly scaled image or this submission will be disqualified.

You are allowed, as long as it fits under the tile count.

Yes you are.

Hey Manu, please upload the PNG as a downloadable file for the Jam :)

Please upload the PNG as a downloadable file for the Jam :)

Please make sure to upload this as a downloadable file for the Jam.

(1 edit)

Make sure you upload the PNG as a downloadable file please.

Looks good!

I was wrong, please make it public.

Who let all these ninjas in cutting onions?

Hey there! Looks like this has 5 colors. The bright green is reserved for sprites. I think this could still work with some color swapping (change the bright green for white, and edit some of the existing white lines that collide with it), but as is it doesn't meet the requirements. 

First! And I mean this is the first submission to the Jam. Congrats. Nice and clean. Great work.

This would also count as a unique tile. If you were programming the game yourself, you could change the palettes, but since we're using GB Studio (and also trying to make it more accessible) this is not an option. The best bet is to use the tile counter to see if your tile is unique or not.