Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Gavin Pit

A member registered Nov 30, 2019 · View creator page →

Creator of

Recent community posts

Thanks! Am happy you enjoy it. 

Yes. The clicking mechanism is a bit against the nature of reading the text in VN. 

I think a turn base mechanism will fit more.

Oh no SANITY:)))) (/throw potion

I'm focusing on the development of PBD in the bottom half of this year. So some updates are expected. Not within July but please expect it.

Also, I'm considering moving the project from Unity to Unreal,  at a 45% chance. 
I can solve more programming problems in Unity. However, I can solve more UI, graphic and level design problems in Unreal. Thinking of the loss progress in between moving, the pros and cons of both sides are tricky.

(1 edit)

Thanks for your feedback. Robin will get a companion with a stronger body to do the smashing work (kind of know that not what you mean tho, *smile*).

Yep, the Christmas, OMG.

Sorry for the waiting, still got something figuring out. (Pulling bugs out of the bag hardly

Thanks :D

Next update will be put online before Christmas. 

Thanks for give it a try.

Can't promise in a very soon time.
Last month I tried to write on top of what I have before. The story needs more thinking about how the world working. Last bit of the story was not solid but a rough idea of a scene with a hint of what the element in it. 
So I added some idea in my story notebook. 
What exactly an outsider with a certain look is? Would they be any chance a species instead of a random show up? How does a species share their appearance in the world? Most importantly, what is the stories between people and outsiders?

Okay, thanks for the info :)

That's very positive. It' would be at week 3 or week 4.

Hey, I want to tell everyone that constantly check for update, your checking is part of why I want to make the game a fuller experience. Appreciate all the attention. 
Your waiting will not be ignored.

That is a good point. I'll keep that in mind.
About Patreon, I do have a page that never updated. 

The Mar update was delayed and even delay more for switching tool. 

Currently rewriting the dialog and text, hopefully will be out within this month. 

(1 edit)

Oh, that's okay. 

Thinking the whole game will be a baby between the ending credit (and only an inspiration, not the actual shooting vibe) of Nier Automata and Phoenix Wright. The version now is a fraction about the mechanism, at the most scenario, detective gone crazy or die is not happen that much.

Here is the ending credit I mentioned before. 

The top right corner thing mentioned in dialog is a UI reminder work as a hint about dragging on the screen to pan the CG. Then I found out the reminder is not an actual UI thus is not showing on the screen. 

At this version, you can click on the flying Sanity Word to slower the sanity reducing. Most of the Sanity Word will die after 1 click. Using this control the sanity is at the level that you desired.  

Got it. I will look into it after the investigate stage finish.

Okay, at most chance not your problem (the game have zero adaption to screen diversity currently). May I have your screen resolution?

(1 edit)

Yeah, the photo to texture comes out quite nice. 

However, the data list while I stacking photo together is not. 

Two photos are stacking together in the screenshot, each of them captured 2 clues. Which means I should get a total of 4 clues in the stack list (that's the size number under Clue Hashtag1 on the right side). Instead of 4 clues, I got 3 clues. The list only update last item at the moment. 

This is the same logic how the camera capturing the story track on the scene (that works fine on capturing 2 clues on 2 operate objects to the camera). 

I must missed somewhere, maybe some fundamental knowledge of modifying list. 

Very sorry about the update will be delay for 2 days.

The photo to texture is dragging me 2 days to solve. Here is the freshly done photo taking function. I'll put a post about it.

Thanks. There will be an update at the end of this month. Stay tune.


Thank you! I am happy that your detective is alive. 

I'll keep the english writing part is mind.

Hey thanks!
I'm not able to do an Android version very soon yet. 

Can't promise on this one. Last time I test with a screen outside of 1080p, UI went off. Keep looking on to it.

Okay, let me wrap up some issues then output a mac version.

Thanks! I will make a investigating stage this month, then take a look at the schedule.

Right, and clearly Grammarly does help too much.  But yeah, I will hire a better writer instead of myself  in production stage.