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David

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A member registered Mar 23, 2022 · View creator page →

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Oh okay. I understand now. Defold? I just looked it up. Sounds like it could be an interesting alternative to Godot. Until I am able to get my computer upgraded, am on the lookout for decent alternatives to Unreal/Unity. Well, good luck with your next experiment.

Unless you tested it—at length—behind the scenes, I wouldn’t think anywhere on-screen in World 1-1 would come close to tripping up a modern game engine. Even the Nintendo barely lost its stuff in, 8-1, where you had 2 bullet bill launchers, 2 Goombas (or Busy Beetles) and a Koopa Paratroopa hopping around. Unless you meant something else entirely, and I didn’t catch on lol.

Until I read more of the comments, I was about to say this is a great first start, and that I can’t wait to see how you evolve this. Then I read that it is completed lol. I loved that you added the old CRT vibe to the play area. The sound effect when Mario runs made me laugh. I also really liked the Bowser statue in the background.

What was the most graphically intense part of the game that pushed the engine? Or did you find anything that Godot couldn’t perform that you tried?

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This was a pretty good game. I’ve never gotten to level 20 before, so speed–depending on how close to the original you want to implement–could be reconfigured slightly. I’m curious about the humans, dragons, and the little faces on the blocks themselves. I tried lining up 3 little faces to see if something happens, but I never could.

If you decided to continue working on this after the jam, consider adding a ghost piece that shows where the piece will land. That always helped me a lot. One other thing–When you add menus or a pause feature, would you consider adding alernate controls? I played a lot of one version, and for me, the up button was to rotate the block. Other than that, it’s great! I had a blast.

When you said it was a little buggy when rotating near other pieces–I didn’t witness that. I’m not too familiar with how Godot does things, but in JavaScript, I would assume that each square (not block) is considered an object, and find a way to make the block as a whole part of the background. Not sure if that makes you think of anything or not. That was my first thought, though.

I like it. The aesthetic felt really nice, the puzzle aspect felt good and not forced (like they were properly planned), and like the previous poster said, it gave me an NES game vibe.

Sting Jam 2024 community · Created a new topic Theme?
(3 edits)

Hey all,

I may have missed this somewhere, but is there a theme for this Game Jam? Or is it a free-for-all from “Norbit says his ABCs” to “A procedurally generated dungeon crawling rogue-like”? (edit: No, I wasn’t thinking of Spelunky when I wrote that.) Sorry for the drama; I just felt like saying all that.

David