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Gaschka

12
Posts
4
Followers
21
Following
A member registered Feb 06, 2017

Creator of

Recent community posts

I have 38" 21/9 WQHD+ (3840 x 1600) and placed the EXE on the Desktop. No other fancy configs though. Weirdly enough, the executable did not have an icon, perhaps, that's related?

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The Windows Build refuses to run on my Win10 system.

The program starts, the screen goes black and then the app exits without any message.

Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz   3.19 GHz
32,0 GB
NVIDIA GeForce RTX 3080 Ti (12 GB)

The Mac build works just fine on my M2 MBA, so I'll play it there.
What a cute short game. Well done, and thanks for making. I found you via the game engineering podcast 

interesting concept and style. 

Sadly, it's quite glitchy. Playing with a Controller was a mediocre experience because of the weird way the menus control: Holding down start and select feels very bad. Later, a package spawned underneath my truck and made me stuck. 

Overall it was a disappointing experience ;( 

Too bad, I can't really play it on a German QWERTZ Layout

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Hello team,

I gave the game a try, and it's a mixed bag. Here some of my thoughts:

  • I like the idea: taking something well known and flipping it is always a good idea. Decent graphics, nothing too crazy, but solid. I had some Z-sorting issues though. The main ball appeared to be transparent sometimes, and other times it was vanishing behind the gaps between the stones.
  • The physics feel solid, Perhaps some air bubbles FX could add the sense of shooting a ball underwater?
  • My biggest issue is the UX: I wasn't always sure, when it was my turn, and how to control the power of the shot. That's why my shots felt very weak, even I was playing underwater.

Looking forward to your next games!

Nice and trendy, well done!

Great work.

I've played the long demo and had a good time. I found all secrets as well. The water toggle mechanic is a good idea, and your execution was by the book. My only complaint is that not all puzzle setups had a good overview from the starting point (I think of last chamber of the bottom path.). In other chambers like the maze like system this would be ok, because a maze should be confusing right? And in the bottom path I could have missed the initial view on the final totem by walking to the left straight ahead, but this is nit-picking. 

Great work, this is a very solid demo 👍👍

Und herzlichen Glückwunsch zur Nominierung beim DCP

I made it till the end in 03:01 im my second attempt.
Awesome visuals and the car feels great to control.

I would love to hear more impact-full sound effects and see an option for weidos like me, who play Y-axis inverted.

Anyhow, great work. It's really inspirational.

Please add Camera Y axis invert as an option, so I can enjoy your game. Thank you!

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This is a electric gem. Simple yet, styltish with an original and unseen mechanic.

Thank you so much for this game, I loved it <3 But now I want a FEZ 2 :/