Development
This title is a customised RPG Maker XP project inspired by 1980s and early 1990s arcade-adventure games.
Technical Modifications:
- Scripting: The internal Ruby (RGSS) scripts have been modified to customise the Load, Save, and Menu systems.
- Visuals: Implementation of bespoke, hand-drawn tilesets, character sprites, backgrounds, and foregrounds.
- Audio: The soundscape consists of origonal and public domain and remixed open-source assets.
Display Implementation: The screen is bifurcated into a permanent display area at the top and a static or horizontally scrolling play area beneath it. This layout was achieved by integrating front-end and back-end scripting to manage rendering layers independently.
Gameplay Overview
The gameplay centers on exploring two distinct versions of the manor. Players must search two floors of rooms to uncover objects and historical clues.
The experience is divided into two distinct phases:
- Part One: Focuses on the physical retrieval of objects throughout the manor.
- Part Two: Shifts the emphasis to investigating the history behind those objects and the house itself.



