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GaoDraws

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A member registered Aug 21, 2025 · View creator page →

Creator of

Recent community posts

I haven't implemented a save system yet, I wanted to focus on other systems but I'll be working on a save system hopefully ready for the next build!


I've been looking into getting someone more experienced to help me iron out some kinks and better optimize so hopefully things will run smoother over the next few updates :) 

Thank you for taking the time to check out the game and being honest with the feedback! As well as being so thorough with it, I've noted everything and will be making adjustments :) 

There's still a lot of work to be done to get the game feeling good and I'll be taking me time to get there, I think I may have mislabeled it as a demo, I agree! But I did want to have the game out there to get feedback and see how people felt about the game so I appreciate all the feedback even if they are harsh!!

Woah thank you for checking my game! I appreciate the feedback and will be working hard make it as good as I can :D

thank you! :D

hmmm I'll have to look into this! I'm on 1070 and haven't noticed anything crazy.  I'll keep an eye on this issue

ah! a quick google search shows AMD cards and rendering Godot 3D being an issue, but it looks like there's a solution for that! I'll be adding that to the list of things to sort out for the next update thank you! :D

hmm I haven't seen that before... What hardware are you on? your GPU and CPU? 

Thank you for checking it out and the great feedback!! I addressed most of the bugs you brought up for the next update, I released a small patch on my patreon v0.1.1 that's that i think should have stopped those bugs, I'll be releasing it after I add a few more smaller features! 

I'm also working on making things more clear and I actually am implementing a gauge that fills up! I'm replacing the energy system with another one that feels better and doesn't stop gameplay just to rest. The idea now is instead of  a certain amount of energy per day, it's a gauge the fills up a bit after an action is taken that isn't a sex action (there will be other things to do other than just sex stuff!)  

A gauge during the sex act is a great idea! I'll play around with that 


the fence hasn't been implemented yet, I wanted to get the core gameplay feeling good before i implemented that

Thank you for taking an interest and your time leaving feedback!! :D

good point! I'll add in left handed input :D

Thanks for checking it out! I should have included controls or made it more clear how to control the novice, I will be working on that for the next update :) I just wanted to showcase the base of the game for those interested and to give an idea of what I'm building! It's an early demo build, like a skeleton I'll be adding onto and I wanted to see what people thought of what i had currently, the next build will have content and the beginnings of the story :D

Thanks for trying it out! This demo is just a very early look at the game mechanics and systems, right now the quest board isn't implemented yet but that's the next feature to be added! 


The intention of the demo is just to showcase the building blocks the game is starting from :D

There will be different routes/quest lines so yes! If you don't want to engage with futa then you won't have to :)

For The Taking was just a quick little weekend project but this game, Drenched in Desire will definitely have futa in it! 

i've noticed some games with godot doesn't load very well with chrome, but for some reason using incognito mode with chrome lets it load. i don't know too much about the brave browser though but if it's pretty much chrome that could be the issue!

thank you! it's just a loop. changing scenes could be a fun update for the future :)

make sure you click inside the game first! let me know if that doesn't work :)

hmm does it not load at all for you? what browser are you using?

hmm does it not load into the disclaimer for you?

Had the wrong file uploaded! sorry about that, should be good now :)

Thank you!I'll be working hard to get a playable build out but there's a lot of art that needs to be done :)

Thank you! This game has a lot of room to grow for sure :) And congrats! round 20 is hard to get to! 

Thank you! I'll be working hard :)

Thank you!!