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ganymedeghost

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A member registered Apr 02, 2018

Recent community posts

Spoke too soon, animation issue actually wasn't my code, the rotation and scaling just aren't applied to the metarig in the .blend file. Another easy fix: select the metarig, CTRL + A > Apply > All transforms, export a new GLTF.


(1 edit)

Thanks so much for sharing! I've been using this very good boy for testing out a GLTF loader I'm working on for GameMaker Studio.

Just a heads up, the included .glb does not include valid texture data. It looks like the material shader in the .blend file uses a Diffuse BSDF which is not supported by Blender's GLTF export (it just silently fails and generates the material without the actual texture attached). Thankfully, the fix is simple: open up the material shader, replace the Diffuse BSDF with a Principled BSDF, rewire the inputs/outputs, and export a new GLTF.

Side note, I'm having trouble parsing out the animations but I'm certain that's an issue with my code, not the actual files (edit: it was the file, see reply below). Only sharing because I think this is equally hilarious and terrifying:

Bork?