Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Gamolf

33
Posts
17
Followers
80
Following
A member registered Aug 21, 2016 · View creator page →

Creator of

Recent community posts

A nice game. Well done. Lots of exploration and tricks to get past certain places. Will there be a sequel to “Red Eyes”?

Hi. I've added a contextual help bar in v1.1, it should be enough for users. :)

Hi. the bug has been fixed yesterday. :)

Hi.
Some Godot games don't need Vulkan and could work on "low level" setups (like my Windows VMs in Parallel on Mac). For Unreal engine the problem is around 3D. So sad. So many games which can't be used for so stupid reasons. :(
You can try mine if you want : https://itch.io/jam/kenney-jam-2024/rate/2843436 (no "engine" inside, it should work on every Windows 8 or more and recents Mac (5 latests macOS releases).

Thanks, I have to reproduce it and fix the bug. I note that bug on the code repository.

I don't know how you can implement them in the used game engine, but it should work. It seems many developers don't see other keyboard systems (https://fr.wikipedia.org/wiki/Disposition_des_touches_d%27un_clavier_de_saisie) and add only WASD which are really not useable it's even worse when the player can't use his hand “normally”, as has been the case since a minor accident a year ago (my fingers no longer bend properly). 

The better thing to do in a "real" game is to give more possibilities and an option to remap the keys to use in the game (what I don't do enough in mines and have to be fixed in next releases).

No problem, you can add other features, levels and fix the in the future. :-)

It's good enough to have made a nice little game in the gamejan theme. I've tried a lot of them, but few really work, so well done to you both.

Cool game. Very hard to play in sleeping mode, but funny. The car controls are disturbing but it culd be a part of the game difficulties ? Will you extend the game in the future or is it only a one shot for you ?

A fun game, easy to pick up, for a good time fighting the computer's armies. I've only just seen that there is a tutorial. It would be nice to put it at the same level then the others buttons on the main menu, because it doesn't stand out enough on a big screen.

Nice game. It would have been a better user experience to allow mouse click on items instead of using mouse wheel : on a mouse without a mouse wheel we can't play (and with a magic mouse from Apple, the selection is too speed), and don't forget players with a touch screen.

Good game once you understand how it works. Like @derivada, I think being able to restart a level would be a good plus. Once you are stuck you can't help but give up, which is a shame.

(1 edit)

Funny game. Do you planned to add morelevels or a level generator to make the pleasure last longer ?

(1 edit)

Good idea but perhaps too difficult to pass the level of sharp peaks. The collision detection from this perspective is measliding and difficult to see.

Petit jeu sympa. Je n'ai pas trouvé l'easter egg mais j'ai réussi à réparer les tuyaux. Peut-être un peu difficile de sauter au début mais une fois le truc compris ça passe.

Good idea easy to understand and to play. Do you think you'll extend with more levels in the future ?

The best game I've seen for this game jam after trying 50 submissions. Thanks for giving us the joice between keyboard and a game controller. The game play is easy to understand and use. 

Nice game but I couldn't play with it. WASD is not usable on a non QWERTY keyboard. :(

Good little game. Bravo.

Hi. Nice game. Do you plan to add more levels in the future ?

I liked your game. I'm not really a fan of the path-stealers, perhaps a little too many too quickly, but the idea is interesting. It's a pity that the list of commands is so big on the screen. It might have been enough to click directly on the bubbles at each house. I hope you'll maintain the game after the jam.

Hi. Nice idea. The music is very good. I tried with the keyboard in full screen and the home screen has display problems for your menu. With the keyboard I succeeded to go up two days ago but can't today. Very strange.

I'll do. I checked a lot of "Windows" games on monday. Many didn't work on a virtual machine. I tried your this afternoon.

Thanks :-)

Thanks for your comment. I've choose something dark to protect eyes, but I'm agree with you. I'll have to think about it fr a next release, probably by giving a choice for a light or dark theme. did you play on macOS or Windows ?

Hi. Thanks for your comment. I delayed the hints and helps on startup for the jam but I will add them to next release of this game and iOS/Android versions.

Congratulations on joining us on this adventure. Don't let yourself be overwhelmed by time, take breaks, don't stress, it's all about having fun (even if language and computers sometimes annoy us). good luck. ;)

Hi. The same for me : with no real game library or language, in a Delphi "FireMonkey" project to target Windows, Mac, iOS, Linux and Android (but not sure I'll have enough time to check all during the jam).

Bonjour.

Merci pour le commentaire. 

J'ai prévu un truc pour passer en pause lorsqu'on revient au menu. Ce sera mis en place courant avril car c'est aussi nécessaire pour les smartphones en cas de réception d'appel.

Pour l'affichage du niveau en mode de jeu normal, c'est une bonne idée, je l'ajoute aux choses à faire.

Bonne idée, fonctionnement très intuitif. Bien joué les gars.

Thanks for your message and your help during the coding sessions on Twitch.

Merci ;)

thanks :)

Thanks for your message :)

The speed and position have to be adapted. Next release will fix that but I've waited for the voting phase to end before updating the game. Changes have been made after the end of submission process.

Sounds will be added. For the move down button, it's a good idea, I'll add it.