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GamingWeirdo

5
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112
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A member registered Jul 19, 2018 · View creator page →

Creator of

Recent community posts

Thank you for playing my game! I'm so happy that you enjoyed it!

This game is insanely cute and I'm looking forward to it getting updated!

I'm pretty late to the party but after playing for about an 1 hour and a half I wanted to give my two cents. 

The game is adorable! Every character is cute in their own way and the game is just very pleasant to look at. Everyone mentioned above about the camera issues, I personally found it too fast more than I found it to be too slow.  When the player does miss an action it sucks to see it waste stamina but I can understand if that's how that is meant to be, further developments could be more precise or more forgiving when it comes to actually doing the action. I do agree with gamedevserj if the player could walk or at least sneak around to add more precision with their movements, it will help with missing actions and catching things.

I did discover what I assume is a bug. When I first found copper ingots I put them in the chest to wait for a time to use them. I later found out about the stuff in the house and tried to get the ingots out of the chest. When I went to click on them however, I wasn't able to highlight them no matter how much I clicked. It would stay on my current inventory slot until I clicked on another slot in my inventory.  The only way to solve the problem was to put my full inventory inside the chest, allowing me to then bring items back into my inventory.  It would be more comfortable to be able to drag and drop whatever I wanted without having to decide which slot I want it to be. It would allow more organization overall.

Final thing, I know these demo wasn't about it but I am curious how you plan for the character to gain money.  That was the only thing holding me back from continuing the demo for more hours.

Other than that. I truly wish you the best on this project and I can't wait to see what you come up with!

The timer would originally have lead to a night and day cycle and I let it stay not thinking about consequences, making the end boss super easy and not developing character. About the art I totally blanked out how to screenshot and I ended up almost running out of time so we have this. Thank you for trying my game, sorry for the confusing...everything about my game. But I do hope you enjoyed and have a great day.  

Thanks for the reply. I honestly forgot that I disabled dashing in the dungeon. The timer was more to add to the effect that "oh you gotta get out." But originally it was going to be a day/night cycle and there would be different events based on the time. BUT, didn't have enough time. I also now realize 15 minutes isn't long to explore and do things. But thank you for playing, glad you liked the story and honest apologies on the gameplay. Didn't take into account the potential problems :p.