nah i just wonder if this character will be added into the game not just the shop keeper.
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No,i think you have misunderstand.
What i am saying is,I found that your vessel tactic+ mod,s attack(such as kiss,milk) prefectly matched those same codes in V0.04d,thus i expect there wont be any problem since its already part of original game code,however when my mod unit equipped with those modded attack(Attack 1141 etc.),the game freezed.
Too many replies above,decide to open new one.
ok now i have two different modded unit,but the game failed to function normally,aka not having my modded unit loaded.
here are some screenshots.
and I did think of alter some codes based on my limited knowledge of C#.
I am expecting crimison magically fix this issue.
Dear Crimson,
I hope this message finds you well. I wanted to take a moment to express my deepest gratitude and respect for you. Whenever I encountered countless programming challenges, you were always there, selflessly offering your help and support. Through this letter, I want to convey my sincere thanks to you and acknowledge the significant impact you've had on me.
First and foremost, I want to thank you for your patience and support during my toughest moments. No matter how daunting the problems were, you always took the time to help me clarify my thoughts and overcome the obstacles. Your expertise and skills have been invaluable in helping me navigate through various challenges and continuously improve.
Furthermore, I want to express my gratitude for the confidence and encouragement you've instilled in me. During times of self-doubt, you always believed in me and encouraged me to persevere. Your support has empowered me to believe in myself and tackle any difficulties that come my way.
the thing is that idk if this works,thus i need you guys help me confirmed that.
so after i modified these all,and delete the code in classlist.cs.
I dont know what is the next step?
because for now,everything in my folder named "Vessel Tactic 911 test" is only "AuxiliaryFiles" and "ExportedProject"
there isnt any "vessel tactic" for me to click in and play.
I have noticed the so called "field"
there are some questions when i first seeing this.
1.I will remove the code in the Classlist.cs in order to not to have 2 same units in game.
(the code in Classlist.cs)
list.Add(new Class("Humvee", "Vehicle", "c911", "Vroom!Vroom! Open up for your Freedom delivery is here!", "Commander", "Master", 2, 5, new Stat(500f, 600f, Dice(15, 50f)), new Stat(140f, 200f, Dice()), new Stat(100f, 140f, Dice(5, 50f)), new Stat(70f, 100f, Dice(5, 50f)), new Stat(40f, 80f, Dice(3, 30f)), new Stat(45f, 90f, Dice(3, 50f)), new Stat(40f, 80f, Dice(3, 30f)), new Stat(100f, 120f, Dice(3, 30f)), 7, UnitInfo.Move.Ground, 30, 200, 1, 150, 5, 0, 2, (SpecialV s) => 2, 1, 5, 1, 90, 0, new int[2] { 15, 16}, new int[6] { -99, 10, 11, 16, 28, 29 }));
2.Ok if this can only read one unit at the time,How to make 2 modded units? Using two mod files(for example:Mod A and Mod B) and put them in the mod file?
`-`
btw i found this section and modified it a bit.
this is after my modification.
And i guess if there are more than one mod file,the change will be like this.
Now the mod thing is getting clear again,however what is reamin still bothered me.
If I finished this coding thing,what do i do after finished it? i cant open modded vessel tactic ofc.