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gamesdisk

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A member registered May 08, 2019 · View creator page →

Creator of

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Thanks. What puzzles did you get stuck on?  I seen a bottle neck in a few areas so that would help to know. 

I got stuck, do you have a walkthrough? 

Always steal the mail

thanks for playing man. You need to "use the door" to get out

*thumbs*

contest is over now man.
Can you interact with anything? Its not really a game if all you can do is move a guy around the page.

It looks good, im looking forward to playing it 

you're that kid that thinks he is smarter then everyone else but is completely wrong about most things right?

I dont think it works correctly

Loved the art, still dont trust that angel

I really wanted to see Metrocles junk

You can submit the same game to different jams , so you don't need to set up more game pages. 

There is 4 days left! keep going and make your game

Yesh goodluck

Yeah, if they are also in a delusion 

I wouldnt say so. Its more about logic puzzles rather then platform puzzles. 

really like the chilled out look and sound. I did get stuck on the wall really early on though

would look nicer if you cropped the heads a little better, maybe added an outline so they dont look so janky 

its tabletop dude.

Keep going !

Hi guys. Just to let you know your jam page is very hard to read with Vision Impairment . The yellow on yellow is painful and I need to highlight it to be able to read it.

Is there one? 
I got hit with the inspired bug so I punched my one out really quick. Would love to talk about it more with you guys.

This guy not paying for his happy meal in d20's 

I like the look of the game the robot people who kinda look human work in this style of setting. The environment looked really nice and I could tell you really spent sometime working on it. 
I couldnt really figure out where to go. I did go inside the strip club but missed what they where saying due to the camera angle . The movement felt really slippy too, like we where walkin on ice. 

A little feedback was you might want to change the text color for the main character, sometimes I found it hard to read with alot of the blue backgrounds.  I know you where short on time, but I feel the hints would of worked better if they where on a flag system or you can ask questions about how and what you need to know about

A good little game, the right amount of juice. I had fun playing it man. 

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It seems quite a few people get stuck on the red dress.  Normally I put everything into a Design Doc so the spell check grabs them, this one was a little bit more ad-hoc so I failed to catch some spelling mistakes. Once the jam is done then I will go back and fix it. 

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Dirty dress - > water ¬> clean dress - > straw ¬> frog - > poster -, > rope 

Will there be a theme

I dont see any choice, I dont know what you mean.
And where is the thief part of the game for the 103 AGC?

Ok so what I saw was,

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 a doctor tells a guy his wife died, he kills himself,  he gets a text that he scrolls through and thats the end. No  interaction that you do as a player . 

Did I miss something, I didn't find any part where I could interact with the game?

Hitting Esc to quit the game would be useful. 
An ammo counter would be nice too. 

cute little game. well done

  • Game requested access to the internet for some reason.
  • Couldn't understand the controls to play the game. Arrow keys and wasd did nothing. 
  • No sound.
  • Game auto booted, no title screen. 

Wow man, I had alot of fun in this game. Would like to see it expanded into a full title. 

I think you could of done a little more, having the "player" act more like players and do thing more things that a GUI would have to deal with at the same time.  But I am just reaching to give some critical feedback at this stage. 

added a diegetic hp bar and added a death reload button. 

The shop isnt currently working. 

Thanks for the feedback.  

  • So the two scores are high score and current score, maybe it would be simply just labeling the highscore one .
  • Art isnt my strong suit, it was ment to look like ground, trees and sky. with the slugs crawling along the ground. I also feel that it makes it easier to play if they are stuck to the bottom of the screen
  • There is a spawn rate increase overtime. It just gos up till it reaches a set amount, no time was left to thing about waves.  

This game was made in one day and as I really just needed to get something done. I might think about going back to this someday. 

Im not sure how to implement for mobile at the moment, so that will be something to think about going forward.