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Games Ever Made

32
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A member registered Apr 14, 2024 · View creator page →

Creator of

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(1 edit)

Very cool! Addicting gameplay, but i didn't feel like it had a good match with the theme. The music was good ambience and didn't feel repetitive. Good job!

Simple, clean and very polished. Fun entry!

I hope you keep working on this one post-jam because you got some impressive concepts that could use some polish and a bit more of a tutorial

Nice game! At first I thought i could just hold the fire button, but that sets you back, so you have to choose.
The music in game was really good and not tiring, although i'd like a settings menu to control volume.
Good job!

Incredible looking and sounding game, very fun overall. The screen feels a bit too tight so sometimes I got hit with barely any time to respond but otherwise amazing entry.

Absolutely great concept. The art is simple but very cohesive. A hotfix you might want to update the game with is that while you can keep attacking by holding down the button, only the first attack seems to actually deal damage, so you actually need to keep clicking many times.

Very nice! But the room is so small

Those are some wacky moves on the enemies and gun, uh. Its a cool idea and I'm glad you finished it.

Just some feedback to improve on future games: 1. the player can't really reach the space bar, mouse and arrows at the same time, either change to WASD or put arrow up to jump; 2. Just let the player fire while holding down the button if there isn't something like a charge shot. 3. Do more testing and polishing, the gun doesn't always fire from the right place and it's very hard to actually keep the enemies away

Simple gameplay but it feels really good and fun! Would work really well on mobile too

Hahaha... amazing.

Very fun experience. 

Hi Kml667! It seems that you might have had some problems uploading the game, am I right? Your link doesn’t seem to be working either. Unfortunately, I couldn’t play your game.

Well done! Looking at your profile, I noticed that it seems to be your first game so far (at least in Itch.io). Keep Building and improving, my friend. Nice Work

Very well made (for the time). Awesome. I noticed that this is the first post as a group that you did, am I right!? Well done, guys! One of the ones in which I felt best produced so far. About the gameplay itself, I see some improvement points. I loved the GIga-Chad concept. I wish you all the best!

Very cool! similar to Castlevania. I had a hard time trying to climb using the pilars... hahaha. Authough I still have some points that you could have worked a little bit... if I may:
1 - Whenever you die, the text at the beggining starts again

2- At the begining, when the text is still apearing and the scene is totally black, you still able to use the comands (mouse and keyboard) and the sound of it is reproduced, authough we are not playing it yet.

3 - Some skeletons seems off, I mean: some of them can be reached by the attack, but sometimes their hitbox seems to be offset or something. The swords does not seems to cause any damage sometimes,

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Thank you, Pixel Cab Games! Really appreciated

Thanks! We tried to set the idea that the bosses are overpowered compared to you, at least until you find a way to overpower them back.

Nice game. I liked the mechanics, the gameplay was easy and loved the puzzles (crossing the road and skiping ropes). I am a little bias about the IA usage for the assets though. In general, I enjoyed. Well done!

Thanks, ZodiacSauce! I hope that you get to win against all the bosses in the game. Really appreciate your commentary.

Awesome art, great game design.
Although I think that you should work on your keybinds... I would suggest to change the Jump to space bar and the dash to the shift button, as many other games follows this keybindigs. I had a hard time trying to make my head understand which buttons the jump and dash was binded to. Other than that, no complains! Loved the 9v Battery main character.

Extremelly addictive as Angry Birds. Awesome game... But I was wondering, how does the theme "Overpowered" fits in this game, maybe I missed something... I don't know. Are the levels procedural made or did you do it one by one? Very fun game to play.

Firstly, great work on your 3D game—amazing, especially considering it looks like you worked on this project alone. Well done! The controls were easy to figure out, and the gameplay itself was pretty straightforward. I guess not having a life bar means we’re overpowered, right? And the fact that the robots can be taken down with a single shot definitely gave me that impression. Nicely done.
Even though it’s just a single stage, that in itself is already an accomplishment. Well done!

Incredible amount of well-rounded content you managed into the game! Great entry, really!

One bug to point out: with the right timing I could double jump (by jumping twice rather fast)

Incredible amount of well-rounded content you managed into the game! Great entry, really!

One bug to point out: with the right timing I could double jump (by jumping twice rather fast)

I'd like to point out that the music feels very deep and lovely. It's very effective, I just think it should be a longer loop.

Very good choice of theme, really wished for more depth on it

Perfect PSX Silent Hill mood!

Absolutely in love with how this game looks, sounds and feels! 

Very relaxing, and I like how much you go through the activities you get to know the character more!

Cute idea!

Loved it.
The art concept is great. The game play is fun and easy to understand.
The Documentation could be a little bit better explaining what we're supposed to do... Like "Find into grimory the correspondent demon to summon, according to the ingredients..." or something like this... (for Dummies, like me.. hahaha). Congratulations, guys!

awesome game

loved all the art