What do you have in mind?
I've been searching online yet I can't find your updated Top Down RPG Template? Do you still have the template? Are you selling the template or are you able to upload a new version?
Much appreciated, thanks!
Yikes, so I picked Glass Cannon and I get 1 shot against starter monsters.
Can't get past the first area outside the town.
Congratulations and great game by the way! It also feels good seeing how you created this with GameMaker.
Hey Gossip Team,
I seem to be having trouble implementing a "Pause" function for the dialog system.
I want to simulate a command like - "Pause" the textbox object for 5 seconds before proceeding to the next line.
The idea is to create cutscenes like a character walks over, pause then talk.
Do you have any suggestions on how to execute this command?
Thanks for the reply Gizmo, I didn't notice you created both the camera and Engine.
I was playing around with the Fauxton engine yesterday and really like it but am having trouble incorporating it with my current game.
Also this 3D Camera is super easy to setup and get working but I'm having trouble getting the height maps and texture mapping for walls done.
Do you have any recommendations for creating sprite stacking objects by the way?
PS I would also pay good money for an updated 3d Camera with height mapping.
Thank you for this LimeZu.
Also here is my current project using most of you're assets. Feel free to take a peek and let me know what you think?
This is awesome.
I'm working on a project right now and am wondering if you're able to make 8 directional character movement? Like diagonal movement up right and down right etc.?
Or make a template and I can work on some more characters.
No way this is free bro? Do you have a patreon?
Thank you!! I'm still looking forward to a kitchen/restaurant tileset.(If that's in the works)
Also if you're open to creating a top-down monster/npc set that would be awesome.
I bought this pack imported it, set the camera to follow my game character and now all of my GUI is shifted to the left.
Is this a feature part of the engine or is something changed to the Draw GUI event when using this engine?