ah, so the listed stats are for the finished game rather then the current game, fair enough
Gameing to the Max
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darn, and i had my hopes up that this wouldn't end up canceled, but i understand, IRL stuff and accidentally backing yourself into a corner, and worst of all burnout can all be pains.
though since the game is canceled can you tell me what the significance of the numbers is? or is that part of the content that will be used in the other fnaf project?
okay but the "moving while eating" would utterly cuck the staff damage, which may i remind you can damage multiple ghosts at once, where as vore can only damage one at a time
the "allowing you to eat inedible things" is literally only for a vore only challenge mode, unless you want them to either not appear or be impossible to defeat in that mode? after all, what's worse, eating a boss, or being softlocked?
- an item that lets you move while you have something in your stomach but reduces staff damage by a lot
- challange modes, like in the binding of issac, one idea for a challange mode is a vore only mode, which makes the staff deal 0 damage but buffs vore (and lets you vore enemies you wouldn't otherwise be able to like honeygeist)
- an item that increases the amount of time an enemy is stunned for when you flash them
neat game, the first true fnaf vore game since the "fnaf fun" game got discontinued due to it's creator dropping off the face of the earth. i hope this one doesn't get abandoned in the same way. also i hope there's more vore, specifically with bonnie, and other types of vore and TF, like cock vore or CTF