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GameHermit

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A member registered Sep 22, 2019 · View creator page →

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I don't know of a guide, but the crafting is done by the weaponsmiths and armourers that travel with the band of characters.  On random days you get a message that one of them improved another character's equipment.  The healer works the same way.

Dismantling gives you essence (I think half) if used on a mutator.  Normal equipment just gets dropped, and you get nothing.

I did quests in zone one until the Karwla appeared.  I found the new Armoury and the Black Market, and searched almost all of the map.  I never came across a focus replacement mutator,   Other than that, the mutator system is the best it has ever been in my opinion.  (I also played the Alpha or very early closed Beta version.)

In Zone 1 I did the quest for fighting 3 waves of Scavengers.  The 2nd wave was vampires for some reason.

This is the first one I've gotten:

Exception in thread "LWJGL Application" java.lang.NullPointerException
at kaleta.hex3.battle.entities.Gx.HexEntityGx.playArmourHitSound(HexEntityGx.java:2600)
at kaleta.hex3.battle.entities.Gx.HexEntityGx$68.start(HexEntityGx.java:2749)
at kaleta.hex3.utils.ScheduledFloatInterpolationTask.tick(ScheduledFloatInterpolationTask.java:76)
at kaleta.hex3.utils.Scheduler.tick(Scheduler.java:406)
at kaleta.hex3.battle.BattlefieldGx.tick(BattlefieldGx.java:480)
at kaleta.hex3.gameScreens.BattleMapScreen.tick(BattleMapScreen.java:591)
at kaleta.hex3.HexGame3.render(HexGame3.java:876)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

It caused the game to immediately stop running.  It happened while NPCs were taking turns during combat.

I have a hard time keeping track of what quests I have not tried.

Ooooh, I see!  I totally misinterpreted the build notes.  I thought the party size was increased.

There are so many cool classes, I can't narrow them down to 6, but that makes it replayable.  I really like the rare classes, like the Swamp Shaman.

What are flesh and blood for?  Is it explained somewhere in-game?  Seems like I would have run into a use for them by now.

This is after playing a little of my third version of beta.  I've played all night long several times.  I've been through three zones.  I think it's shaping up to be a great game.  I absolutely love the art style.  I like how fast it starts up, and loads and saves games.  Combat abilities like Flip, Bash, Ram, Charge, Spear Wall and the other spear one are great.  I'm looking forward to playing future builds.

In build-0.84.03-linux64, some of the maps have start locations for 9 characters, but some still have only six.  Also, when picking the start locations, only the first six character face icon circles are highlighted.  When clicking on one not highlighted, and then right-clicking on an empty hex, nothing happens.  Out of combat, on the party screen, when looking at the 7th character, I could not click the In Battle button to make it active.