Interesting game. I was not expecting that enemy and they jump-scared the crap out of me. Lol. The game looks good. The only thing I'd like to see are some checkpoints.. but maybe there are and I didn't get far enough? Who knows. Anyways, I recorded my game play if you'd like to check it out. Keep up the good work!
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This game looks INCREDIBLE. You can tell the developer really knows what he is doing. All the little graphical details are fantastic and the game play is really smooth. The game had just the right amount of fright to give you the chills without being over the top. I hope this is just a demo and it develops into something much larger!
This game was good. I often found myself not saying anything in my video because I was so into what was going on. Good graphics and the sounds fit perfectly. I made the ending way too difficult on myself by not jumping off the ledge when Maras starts chasing you ><.
Keep up the good work!
This game is fun, really well made and has a very interesting concept. The jump scares were legit and the sounds were amazing. The only negative I had was the lack of a checkpoint when getting to a new floor but I guess I could always just git gud and not need them. Keep up the great work!
Night of The Consumers is awesome so I had to check out some of Germfood's other games! Flesh Birds is a fun take-back to old school style games like Hectic and Doom. It's surprisingly a lot of fun. And i'm so glad you put in checkpoints! Lol. Keep up the good work!
This game is so well made. You can tell the developer is a professional and puts time into making it nice rather than just trying to quickly push out a game. The idea of an escape room style horror game is extremely intriguing and it's a lot of fun. I'm looking forward to seeing the full version with multiple endings. Keep up the great work!
I attached my game play video. It contains spoilers including the password to the computer. So don't watch if you plan on playing it yourself!
So many people were losing their minds as to whether or not there was something hidden behind the locked door behind the secret wall. Well I was able to glitch the wall and see what's behind the door!
This game is crazy fun and really funny. It seems the AI was tweaked a bit as it definitely seems easier to escape them then the last time I played. Keep up the great work and I can't wait for more updates!
My computer is infected with Error #54! At first I was like "great.. another horror looping game".. but then I played this one and was surprised. I liked how this game switched up the looping by having the environment change. It was interesting seeing walls and doors change around. The jump scares fit well and aren't over-the-top obvious. Just perfect enough to give you the chills and jumps. All in all. This was a fun game and one of the first looping games that kept me intrigued throughout. Keep up the good work!
This game was really good. I like the puzzle aspect of it reminiscent of the Saw franchise. The graphics and animations were great and the puzzles were well done. I would love to see a sequel with some more puzzles. Keep up the good work!
The Black Rose is a loop-style game where the environment is repeated. Each 'loop' provides small changes to the environment and new jump scares while advancing the story. The graphics and design of the environment was well done. It looked really good. The game is really short as it only loops 5-6 times but was still enjoyable! Plus... every time you loop you got a new batch of french fries! Hell yeah!
I attached a video of me playing the game. It is the third game in the video and starts at 15:46
I love these styles of games where humor is added to it. I loved the art style and the game is fun to play. The game was short so I really hope this gets expanded into a larger game with different environments like the grocery store, a Chuck E' Cheese style play-place, an office Christmas party, etc...
All in all.. if you are looking for a quick, guilt-free chaos game, then give this one a try. It's good for some laughs.
I attached a video of my game play. It is the second game in the video and starts at 8:38.
This game was a lot of fun and RAGE INDUCING! Lol. I love games with humor and old style graphics. This game was pretty hard to complete as the AI runs really fast and there are a few minor glitches that can cause some problems. It seems you can prepare ahead of time by loading the shelves with all but one of each item before activating the customers. However, recent patch notes seems to indicate that was resolved.
I may or may not have screamed at my monitor a few times in a fit of rage. Lol.
Awesome work. I hope this game gets expanded or has a sequel!
It was actually refreshing playing a horror game that wasn't simply walking down a dark hallway with a flashlight. This isn't a jump scare kind of horror game.. this is more of a "creepy story" kind of game. The fishing is actually fun and I love the old school graphics. Considering this was made quickly for a game jam, that is even more impressive. Keep up the good work! I have attached my game play video. It is the final game in the video. Starts at 22:08.
This game looks really good. The voice acting could use some work though, lol. The game itself isn't very scary as you are simply walking down hallways into identical rooms looking for notes. The final jump scare however... that got me. I was even expecting it and it still made me jump out of my seat. This game has some potential if you plan on making it bigger. I would make the transitions between rooms a bit scarier but other than that, good job! I attached my game play video above. It is the second game in the video. Starts at 11:58.
Thanks for the suggestion! Patchy Patients wasn't my type of game so you suggested I try this one. I'm glad I did. It was fun and the horror aspect of it was very well done. (I also checked out Guardian Angels but realized it wasn't recording game audio ><). Anyways, I enjoyed this game and hope to see more levels. Here is my play through of the Office level. It's the first game in the video.
I downloaded this because Itch.IO was showing it in the horror section. It is not really a horror game (unless I missed something). The game itself is really well made. It runs very smooth. The use of colors, mechanics, and particles were spot on. Overall the game is fun, however, it is not really the kind of games I enjoy. That isn't me saying the game is bad, it's just not the style of games I play. However, I can see a LOT of people really enjoying this game including my kids. Well done with the design and coding for this game. Keep up the good work!
I did make a quick little game play video of me trying out the game. It is game #2 in the video. Starts around 3:03.
I'm not very good, lol. I think 2:07 was my best time.
This was... interesting. I wasn't really sure what was happening for the majority of the game as all I was doing was walking. But the atmosphere was creepy. If you decide to expand this game, it would be nice to see some more interact-able objects to help progress the story instead of just walking. Anyways, I still enjoyed the overall feel of the game. I made a quick video of it. It is game #3 in the video. Starts at 7:56.
I enjoyed this. Everything in the game looks good and it runs really smooth. The only downside is that it was pretty short. It only took roughly 3-4 minutes to finish. But overall, it's a nice/quick little game play for all Spongebob fans out there. I made a video that includes it. It is the first game in the video.
I really enjoyed this game. The look was very pleasant and the game play was simple and fun. I would love to see this game get expanded into something bigger with more obstacles, traps, and enemies. I think you could do a lot with this. Keep up the good work! I made a quick game play video. It is game number four in the video. Starts at 14:49.
The worst part about this demo is that it ended! I wanted to keep playing. This game looks fantastic. A lot of effort was put into the environments which really makes the entire experience that much more enjoyable. I'm really looking forward to the full version of the game! Keep up the good work! I attached my game play video. It's the third game in the video and starts at 13:15.
I enjoyed this game! It was creepy, fun, and looked good. I do think things ramped up a little too quickly. I think you could've dragged out the scares a little more before girlie went batshit crazy (but that could also be me being selfish and wanting to play more). But either way, it was fun and hope it becomes something more! Keep up the good work! I attached my game play video. It is the second game played in the video. Starts at 5:45.
I'm a fan of this type of game so I was more than willing to give it a shot. And I'm glad I did. This was actually fun and interesting. The demo was short but that only makes me more interested in a full version. Keep up the good work! I attached my game play video. It's the first game played in the video.
I received an email from the developer to test this game out so I did. I created a video on my game play. I like the direction in which the game is going and the "environments". I did find several glitches such as picking up VHS tapes and having them stay floating in the air, the gun at one point just decided to no longer work, and AI pathing issues. I also fell through the floor of the mansion. (You can see it all in the video.)
I wasn't able to play the third level. The lag was unbearable. (But that was probably just my crappy computer + me recording).
My biggest gripe with this game is the fact that the majority of the assets are just purchased from the Unity Store. The User Interface, the killer clowns, the player, the VHS/TV player, the carnival assets... everything was just purchased from the asset store. Even the mansion is the same mansion used in the Escape the Ayuwoki game. So although I like the direction and look of the game, I feel if the models aren't changed this game will lack uniqueness.
The description from the developer above says "unique-horror Indie Video games of all time". It's a little hard to be unique when you are using assets that anyone with $200 to kill can go purchase right now and recreate what you've made. I'm in no way against using store assets.. I just don't think your entire game should be built using them as anyone can recreate it very easily just by buying the same assets.
I think there is a lot of potential here. I would just like to see some unique models. (And some loading screens).
The bedside lamp doesn't actually get turned off which means you missed one elsewhere. Most people miss the 1st floor bathroom light. Don't worry.. this objective isn't in the full version.
Bingo. Lol. That issue was corrected as well as a few other annoyances such as the 'shaking' that happens if you collide with a drawer / cabinet door when it is opening. Fixed an issue with the ramen noodles not rotating properly. Added a few new Dashie themed props and updated some of the game play mechanics.
There were a few bugs and glitches in the demo I wanted to correct. I also wanted to update some of the game play mechanics and checkpoints. I temporarily removed the link until the new demo is uploaded. The majority of the updates are completed and I'm hoping to have the updated demo ready to download by this Sunday 12/22. Thanks for your interest in trying it out.