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GameBeauAdvanced

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A member registered Aug 01, 2023 · View creator page →

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 Thanks a bunch for the feedback! Its a big help!

Heres my thoughts on what you said,

On first thought IDK about making the jump higher. But you maybe right, the double jump definitely needed to be higher (I’m testing that now) and I think that making the basic jump higher will make jumping over enemies easy, and movement more fluid.

The comment about the slide is exactly the type of feedback I need! I stopped tweaking the slide, because I just got used to it and it no longer felt like a problem. But your totally right. The slide uses Rootmotion animation so the character totally stops moving at the start of the animation. Its a relatively easy fix, too.

Unfortunately, the map is a lot harder to implement than I thought. I have a setup that I used before but, I plan on researching more into it before committing to developing the map.

When it comes to the headband, I believe thats the wind I put into the level. The cloth sims are still early but the wind implementation is all over the place., when you enter a room and the wind would start blowing at 100mph,I decided to completely rework the dynamic wind system.

Thanks again!