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Gamebang

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A member registered Dec 22, 2017 · View creator page →

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Four questions if I may.
These are in relation to simulating real-world usage of the phone itself. Menus and all.
1) Can the 4 menu buttons be used in the case that that they are used for emulated Nokia menu navigation and not for gameplay systems?

2) May the "whitespace" that the 3310 had bordering the LCD screen be included in the game, assuming that it is not utilized as part of the display area?

3) Are sounds emulating the dull click of pressing the phones buttons allowed?

4) Is accuracy to the phone's operating system necessary in cases where the Nokia's menus and such are represented?

To give context to these question, I'm brainstorming a concept that tells a story using the phone and it's functions (such as text messaging) as a narrative tool. 
Below is a mock-up made to visualize the idea I have. 

 

*Edit: For anyone concerned that the above is an early start on making a game. The whole animation above was done as a concept in Aseprite. Sixty-three frames of tedious wrist pain. Timeline shown below

Very happy to hear that you enjoyed our project. We're aiming to expand on the speedrunning aspect pretty significantly over the next few updates as well as how meter management works into the gameplay. There was unfortunately a lot of systems we had to cut at the end of the jam to make deadline, but you can expect things like:

  • player and customers with shopping carts as obstacles and weapons
  • smashing into other customers to send them flying
  • refilling the meter by hogging "free samples" 
  • building "rage" by attempting to act "normal" (ie standing in line or being calm)
  • varied workers to yell at for different effects

And so much more that we already have half-implemented in the code. I hope that next time you check the game out that you can surprised by how far it's come

I'm very glad to hear the suggestions you put forward. We had full intention to implement things like smashing into other customers as well as limited stock on the shelves that you'd have to fight for (Or alternatively, yell at a shelf stocker to refill). A portion of those systems is in the code, but unfortunately had to be cut to make the deadline. Now that we have time to expand we'll be implementing those systems and many more that we had planned. I hope that next time you check this game out that you'll be pleasantly surprised by the progress it's made