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Game Theory Studio

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A member registered Jul 14, 2020 · View creator page →

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hi ! if you extract `bepinex-base.zip` to game's directory , and it looks like this , without its own subdirectory :

ВерIпЕх\ *
Dorfromantik Data\
MonoBleedingEdge\
unstripped_corlib\ *
changelog.txt *
doorstop_config.ini *
Dorfromantik.exe
UnityCrashHandler64.exe
UnityPlayer.dll
winhttp.dll * 

then everything should work . the files and directories that i selected here are what needed for the mods

if it looks like this then sorry , you might encounter something i could not predict . if so , tell me on which Windows do you play and which version Steam or GOG , i am almost sure the system doesn't matter , but there might be some quirks i missed . also , there must be a file in `BepInEx` directory `LogOutput.log` it must tell what kind of problem the framework encountered if it was set up correctly . if there is no such file , then the reason can be found in Unity log file `Player.log` which is located in `%userprofile%\AppData\LocalLow\Toukana Interactive\Dorfromantik\` . share the contents of both or just the lines with ERROR messages if it is too long to fit here

i made a mod named Show Perfects , check it out when you want . it highlights all matching sides of the neighbor tiles , not just the one touching the tile that the player is holding

i tried not to deviate from already existing code to minimize potential bugs , but there are two non-critical issues . 1st is that the very first tile in the session doesn't trigger the mod's code . and 2nd is that with track/river tiles that the game auto-rotates for you some neighbors are not highlighted on the first touch , but after that all neighbors are highlighted properly . i will try to fix that next time

i think i know how it can be useful when deciding which placement makes us the largest number of perfects . sometimes when i'm too lazy to do the counting in my head , i place the tile , check the animations , remember the number of perfects , immediately undo , then place in the other place , repeat and compare which placement gave has more perfects . if the game showed us the preview of how many perfects would be made on hover , it would be a tiny bit more convenient

i was looking into it briefly and found that the game has some code i can already reuse to find the imperfect tiles and their non-matching sides
yet , i need to see if i can introduce any visual modifications to the tiles without risk of breaking anything

so , i think it's a nice idea and i'll try to do it on the weekend , or i'll let you know if it is too challenging

Hello, I love the game and always wanted to play in on mobile.

We finally made an Android version. It also has an additional feature - Mill.

https://play.google.com/store/apps/details?id=com.GameTheoryStudio.SmallIslands

Thanks again for inspiration!