Ayyy, noice! Loved the first physical release (tis some damn nice packaging that) so gonna have to pick this up sometime too.
GameBuoyGames - Michael Towns
Recent community posts
After a few years, I have a hefty collection of stuff like this now. But it's one of those "never too much" things, always comes in handy. And these ones especially look great. Lookin' forward to giving this a suss and keep up the rad work.
Cried at the end of my first playthrough. Smiled at the end of my second. Moral choice in its purest form. A masterpiece of art. 11/10, bound to be the best game submitted to Game Boy Showdown 2023.
Played through this all last night, and really enjoyed it. So much so I was sad when it got to the final plot point (which sounded super interesting) and stopped. You've done an amazing job with this, along with the F-Zero and Falco games it's now one of the best things GBStudio things iv'e played.
Saw this is getting a physical release at some point too, congrats and lookin' forward to it. Would that be the same as the demo here or expanded on?
Cheers again too, and keep up the rad work.
Haven't played anything GBStudio related in a while and whoa, things have gone leaps and bounds haha. Loved the use of the voice clips, the flashing-light section was real cool to see and the strafe mechanic was a real cool addition. Lookin' forward to see this get added to, awesome work.
Saw the vid for this pop up on my Youtube subs and thought it was on your page...til I noticed I was looking at Itch's channel. Noice haha. Well deserved repping of your awesome stuff, grats.
I filled out the possible level amount so...99 or so I think haha? Maybe less but can't quite remember, might go back and update it sometime with the newer level counter too. Glad you were able to find the shout-out level for yourself though haha. There's a lot of 'em there so til always nice when that happens.
Keep up the dope work too.
Ayyyy, this was great haha. Love the way you've changed around the tutorial levels to be somethin' new, and the custom tiles make things really pop out. Played around with changing the visuals for a few minutes but think imma have to make somethin' with a whole new sheet now haha. Having doors instead of a shape that warps to the next level's a very very neat touch as well. Similar thing with the use of arrows, great addition to keep gameplay goin' smoothly.
The sprite for Wink's been put together super well, the entire visual style of this thing has me gushing haha. Like what ye did with the instructions screen too, everything's clear and easy to suss. Been playin' around with the engine the last few days (made one game for an article i'm workin' on as well as another for a steamer friendo) and it seems like it would've taken a bit of effort to work out block-pushing paths and counting out the holes etc. Made rough lookin' bin tiles for one of the games I made...and I gotta say, your bin tiles are a work of art haha, Awesome stuff.
Always find early stuff like this incredibly inspiring, same with the Hollow Knight games Elvies made with Puzzle Maker recently. Reminds me of the first few months of GBStudio being in the wild. And, years on, there's some wild stuff being made with that nowadays so I can only imagine how Puzzle Maker games will look three years from now.
Rad stuff, very rad. Keep up the stellar work haha.
(Oh, aaaand my time was 14:40. But I'm considering going back and beating that time haha)