Developed a bit of a pattern from fear of cart size limits haha, each game I make ends up about 25% bigger 'til I hit that limit oneday. Still making short stuff so would be a while still methinks haha.
Been cool keepin' up with your uploads lately too, hit a bit of a slump motivation wise for most of 2020 but this has piqued that a bit.
Game Buoy Games
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Aye, been waiting to finish off something Iv'e been working on for a while before jumping into the beta/2.0 juuust in case there's any compatibility issued but once that's done I'm keen haha. Whenever I give somethin' like this a go I start brimming with ideas too so lookin' forward to trying those out too.
Just realised what the style of this reminds me of too; Dragon Warrior Monsters. Which I used to play the hell out of haha.
Thought I'd chuck the words I popped in the review on here too:
Saw the update saying the game was uploaded earlier on so gave it a download, flashed it on to a cart and gave it a whirl.
Great stuff, first thing that I noticed was the neat sountrack. Catchy bunch of tuned scattered throughout. Liked the background art and sprite style and the environments had a nice grungy future kind of aesthetic and enjoyed the story. Main parts that stood out though were the cut scene moments which look amazing, especially gameplay enabled ones right near the end. Great use of the background I'm thinking. The art in them were again stellar.
Main main part that blew me away; the various combat mechanics. Combat felt almost like a rhythm game, oddly reminiscent of Crypt of the Necrodancer with enjoyable little tweaks every now and then. I've been wanting to check to see if quick time like events are possible the the engine and this game proved it before I even did anything haha.
Loved it, the game and the presentation of the itch page. Inspiring stuff.