Hey! Thanks for the comment. That bug has been already fixed but we haven't uploaded the version since we're still correcting some WebGL bugs (WebGL is really buggy). But hopefully by tomorrow it'll be there!
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Hey! Sorry for the late reply, I've been busy with another project lateley, so I haven't had time to work on it so much, but I will certainly finish it and make it as perfect as I possibly can. About the colliders, at the moment it only works with polygon colliders but I'm planning on making it compatible for all types of colliders. Boxes and circles are easy but I found some colliders as TilemapCollider2D or well, CompositeCollider2D are kind of weird in the way you would get it's vertices, which is the main thing this needs to work. But I have to investigate more on the topic.
One thing I loved about the game is for more simplistic the overall graphics might be, I've never or at least few times felt as engaged or felt like I was really living that. And I think it's mostly because of the extremely accurate and human expressions and personalities of the characters, in addition to the very suiting musical accompaniment. The emotions really get to you and in overall is an amazing experience I actually didn't expect.