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Gallinaman

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A member registered Jul 23, 2025 · View creator page →

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Thank you for your comments. I wanted to use 1hp mechanics from the beginning. In fact the goal of the game is to find how to clean the level thanks to the "retry" button. I thought of a "temporal shield" got randomly from poping the compounds but hadn't the time to implement it before the end time.

Thanks for your comments. I 'm aware about the problem with "d"+"space" on dying. First i used the cursor to click on"retry" or "exit" buttons but the last level asks you to be very reactive.  You lose time while changing your hand from mouse to keyboard. That's the reason why i decided to use the "only keyboard" method. I had the same problem as you while testing but i didn't realized how to change it before the end time for the jam.

Raffle winners: August 4th

Jam winners: August 11th

Very good game. I enjoyed playing it!
Just to improve:

- The introducing text dissapears too fast. I didn't have the time to read it.
- It would be cool if "something" tells you which cell is selected. Sometimes the cell i clicked on wasn't selected so I sold the wrong cellI feel ther are too many cells for this jam (i had at least 1/3 not used).  But it will be ok if you decide to increase the number of levels later

I wasn't sure which one was more difficult (level 2 or 3). I decided this order because level 3 is more chaotic. But level 2 is juyst organization. You can pop each "ballon" individually, letting the greens ones for the end.

I'm stuck in the combining level. I think that ther is a collider that blocks the acces to the flag