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GalaxyDog

22
Posts
6
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9
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A member registered Jan 28, 2025 · View creator page →

Creator of

Recent community posts

Haha thanks! Glad you’re liked  the Game Boy vibe 😊. Every person who gives the game a try means a lot—thanks for checking it out!

Please leave any feedback, thoughts, or ideas for features that could be added. Thank you!

Thanks a lot for the thoughtful feedback!  Glad the Game Boy feel landed—I was going for that early handheld vibe. I totally agree the controls need a clearer explanation; I’ll work on smoothing that out. The scheme itself is inspired by Trax on Game Boy (HAL the Kirby devs, with the little tank), which I always thought was a clever solution for aiming  Also appreciate the notes on contrast and background detail—those are spot on.

Thanks a lot for playing and for the great feedback!  I’m glad you liked the Game Boy vibe and the character design  specially I also like the character and personality. You’re totally right about the early difficulty—it makes sense to give players more room to learn before things get hectic. I’ll keep that in mind as I tweak the early game. Really appreciate your thoughts!

Wow, that’s an incredibly deep breakdown of the game, and I really appreciate how much thought you put into it. It’s super helpful to see exactly where things clicked and where they didn’t, and it gives me a whole new perspective on how players experience it.

I’d definitely love to see the VOD too. Live reactions are so valuable—it’s those moments that really show  what’s working and what isn’t. Getting to watch that would be great!

Thanks again for not only playing but also taking the time to write such a detailed explanation. Constructive feedback like this is honestly the best thing I can get, and I’m really grateful for it. Please send me the link once it’s up, I’m excited to check it out!

I like the mechanic of placing your own platforms I can imagine having to drop three quickly while moving the character  would challenging and really test coordination.

that music loved it XD

that music loved it XD

very well crafted tutorial levels. 

very well crafted tutorial levels. 

Haha yeah, I’m considering adding a little tutorial text to make it clear it really is just one button. XD Thanks a lot for playing!”

Thank you for the  feedback. Yeah, it digs based on the power-up, but simple as they come. I wanted to make an idle game even more simple than  Cookie Clicker and idle games.

true, true — yeah I considered adding movement, but in the end just thought idle 100% XD. Thanks for playing, mate!

Thanks for  trying it out! 

I appreciate it — thanks for playing, mate!

cute!  intro text a bit too long,   the dialog text spills out of the game  screen . But i like the music and vibe.  also the jump feels nice.    

No worries. Thanks for playin.

From what I can see, this game has a lot of comments because it's a great idea and could really be something I would play. However, it's very confusing right now, especially the game mode select screen—it should be simpler. Also, where are the players? At the very least, add red circles for Player 1 and blue circles for Player 2 to make them stand out.                   Overall, it's a fun concept idea. 

You're well on your way to earning that Ghostbusters certificate! 👻🔥 Glad you're having fun with the game!

Oof, that’s a rough way to go! 😭 The short-circuit effect can be brutal if your defenses don’t recover in time. 

Thank you for playing

I’ll be adding end-game stats soon to help plan upgrades better! ⚡💡🔥

Wow ! That’s dedication right there, thanks for sticking with it. I’m glad you still enjoyed the game.

Just don't try it at home XD Thank you for playing!