I love the initial feeling that everything is falling and it's almost like time has stopped. The fruit and vegetables were really nice, and I liked how the light slowly reveals the scene. It feels like a kitchen inverted inside out.
Galactic Gamer 42
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The scaling makes it seem like you're quite tiny, but you also move really fast. I'm not sure what to make of the open outdoor space compared to the indoor setting. It makes you feel exposed, so maybe it's showing how you're intruding. I would love to see more tiny objects in the scene to have some variation in scaling.
I think it was interesting to go into it being told to enjoy peace in the garden and then being faced with all the kneeling, crying statues. I interpreted it as getting accustomed to existing with sadness and discomfort. The statues still look aesthetically pleasing despite the discomfort which is interesting.
The large open space with scarcely any food and furniture barely scattered shows how you have such a big home but really have so little. I think this is also shown by the contrast between the vibrant outdoors and the greyscale cubicle setup. As we played more, I noticed that we get even better furniture while losing even more color and the plants start dying. It was a great way to symbolize how work can sometimes take the joy out of life. It sends a clear message and I really enjoyed it!
The dark room with no windows made it seem quite prison like. I really like how the feeling of low gravity made it feel like everything was falling apart. It could be an interesting interpretation to say that as you repeat the same action of going back to the same dark room everything is breaking and floating away.
I really enjoyed the box in a box in a box with the scaling. The beginning was eerie and I liked the theme that as long as you kept chasing the fish, you took care of yourself and the house became cleaned up and less creepy (with no dead fish). I liked the environment changing between entering the house scene.



