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Gahwi

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A member registered 99 days ago · View creator page →

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I have to admit I only played it once, but I got some idea how the different endings might work. Maybe I have to test it out now :D

What an absolutely delightful game! The endearing art style and good sounds combined with many very clever puzzle designs! Might be one of my favorite games in this jam, so I will definitely remember this one! Also the first game I just had to recommend to IRL friends! Great job!

A little bit confused what was the objective, or if it was just to tell a story. Either way, a nice little game. Some weird collisions here and there, not getting places where it looks I should and in the kitchen getting behind the fridge and on top of the stove. Neat little story!

Good assets and a nice idea. When giving an order to a ship, some kind of feedback that the command was received would be nice. The UI blocks you from seeing the ship reacting to the command. Additionally, a "job done!" sound would also help, since you might sail your ships all different ways and aren't seeing them all at once. For visibility and control, a list of your ships with either buttons to give quick commands or a button to jump camera to them would be nice. Very good start of a small game and with a little bit of polish would be a very enjoyable experience!

Very creative idea with a fitting art style and good sound design! I don't think the puzzle difficulty increased too fast, but for me at least it was very difficult to solve some of them with such a time pressure. Great idea and even better execution! Well done!

Thank you for the feedback! There were initial ideas of powerups, but those had to be left out due to resource and time constraints. Managing scope can be rough sometimes!

Thank you for playing the game!

First narrative game I played in this jam, since they usually aren't my type. However, this game captivated me the moment I stepped outside the rover. Loved the atmosphere. Well crafted, suspenseful story. Kept me playing through the whole thing! Well done!

My initial reaction to the art was mixed, some of it is very good and some non existent. Also, the lack of any sound was a little disappointing. However, after playing the first and then the second puzzle I got hooked. Great puzzle ideas and mechanics! Especially with the timer running low, when you have to dip in for a quick recharge and then continue the puzzle! Excellent idea and great execution!

Thanks for the feedback! Great that you found the game fun! Yeah, unfortunately we found out too late that the music format was wrong for it to loop on the web player version, but it does loop on the desktop version.

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Got stuck in a screen transition and couldn't continue. Environment was physically blocking the way. Great tutorial! Nice sound design. Tile set art was maybe a little bit flat, but made the game readable.  All in all an enjoyable little game!

Bonus points for settings menu and especially localization!

Amazing artwork! Some simple music or more ambient sounds would have made it more immersive. Good and engaging puzzles but at times a bit difficult to read. Maybe camera movement to better see the puzzle area? Also when cards are hidden , they could show a little bit more, just to show the full pattern. Now the bottom row of the pattern is left hidden. Great work!

Thank you for the feedback! Second floor is a bit difficult and needs balancing, but if you can make it to the start of the third level then you should be ok!

Thanks for the feedback! Yeah the second level balance is still a bit off. Getting hit by the red slime is very punishing and there aren't enough green slimes to balance the clock out.