I have to admit I only played it once, but I got some idea how the different endings might work. Maybe I have to test it out now :D
Gahwi
Creator of
Recent community posts
Good assets and a nice idea. When giving an order to a ship, some kind of feedback that the command was received would be nice. The UI blocks you from seeing the ship reacting to the command. Additionally, a "job done!" sound would also help, since you might sail your ships all different ways and aren't seeing them all at once. For visibility and control, a list of your ships with either buttons to give quick commands or a button to jump camera to them would be nice. Very good start of a small game and with a little bit of polish would be a very enjoyable experience!
My initial reaction to the art was mixed, some of it is very good and some non existent. Also, the lack of any sound was a little disappointing. However, after playing the first and then the second puzzle I got hooked. Great puzzle ideas and mechanics! Especially with the timer running low, when you have to dip in for a quick recharge and then continue the puzzle! Excellent idea and great execution!
Got stuck in a screen transition and couldn't continue. Environment was physically blocking the way. Great tutorial! Nice sound design. Tile set art was maybe a little bit flat, but made the game readable. All in all an enjoyable little game!
Bonus points for settings menu and especially localization!
Amazing artwork! Some simple music or more ambient sounds would have made it more immersive. Good and engaging puzzles but at times a bit difficult to read. Maybe camera movement to better see the puzzle area? Also when cards are hidden , they could show a little bit more, just to show the full pattern. Now the bottom row of the pattern is left hidden. Great work!










