Such a well polished game! With most games in this jam you expect at least some level of jank, but here there seems to be none. Loved how it resembled more of a puzzle game rather than simple number goes up mining game. Furthermore, the roguelite element of trying again if you wasted your tokens in something silly and then having a new go at the puzzle. Very enjoyable experience! Loved the art!
Gahwi
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Loved the vibe and running around doing the tasks. Realized a bit too late that I was suppose to build and plan a route through all the objectives and then speed run it. Unfortunately I was already feeling quite motion sick either from the pixelated graphics, the swaying of the character or both, so I had to stop playing. Other than the motion sickness, I liked the game!
This game was really fun! I would have though it is hard to make a good feeling roguelite progression in such a short time but this game nails it! And the way you can advance your starting position so that, when you are more powerful you can get straight to the proper action, instead of just running through all the low level birds. I also found myself thinking about what birds to shoot and when to either save bullets or maximize the feathers gained with each shot, or to try and save them to the boss.
There is so much polish in the game, yes there might be a few things here and there to fine tune, but nothing that major that would make the game less fun. The boss fight in the end, how the other birds gather around, and how the flying shadow has been guiding you towards that the whole time.. Excellent! What an amazing game! Well done!
What an amazing game! Managed to break the free workers button from buildings somehow in the web version, seemed to happen after shift click releasing workers carrying stuff. It didn't soft lock me though so I was able to play through the game. Nice idea of transporting the materials across, but still building on both sides! Loved the art style, and as I got more to pixel art myself during this jam, I just had to pause a couple of times to look at the scenery and study it a little bit! All in all a great little game! Very enjoyable and definitely worth playing it through. Now if I could just fine tune the build order to achieve the fastest launch..
Good assets and a nice idea. When giving an order to a ship, some kind of feedback that the command was received would be nice. The UI blocks you from seeing the ship reacting to the command. Additionally, a "job done!" sound would also help, since you might sail your ships all different ways and aren't seeing them all at once. For visibility and control, a list of your ships with either buttons to give quick commands or a button to jump camera to them would be nice. Very good start of a small game and with a little bit of polish would be a very enjoyable experience!
My initial reaction to the art was mixed, some of it is very good and some non existent. Also, the lack of any sound was a little disappointing. However, after playing the first and then the second puzzle I got hooked. Great puzzle ideas and mechanics! Especially with the timer running low, when you have to dip in for a quick recharge and then continue the puzzle! Excellent idea and great execution!
Got stuck in a screen transition and couldn't continue. Environment was physically blocking the way. Great tutorial! Nice sound design. Tile set art was maybe a little bit flat, but made the game readable. All in all an enjoyable little game!
Bonus points for settings menu and especially localization!
Amazing artwork! Some simple music or more ambient sounds would have made it more immersive. Good and engaging puzzles but at times a bit difficult to read. Maybe camera movement to better see the puzzle area? Also when cards are hidden , they could show a little bit more, just to show the full pattern. Now the bottom row of the pattern is left hidden. Great work!










