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GadgetPatch

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A member registered Aug 26, 2015 · View creator page →

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Fucking fantastic. Spitze is best girl. Maze is evil. I had a great time, maybe even because of the glitches. Thank you Body and Angel. <3

Everyone's beloved, the Pawtucket Howlin' Hatchling

I wasn't quick and coordinated enough to do sports properly, but after a few tries my gigantic brain did find an illegitimate way to win, so I'm counting it.

I have learned that I am not a good dog sitter.

Wonderful!

I like this meditation on environment and experience, but the shape of the main room was a nice touch too.

Bless this horny himbo. Glad he's got someone looking out for him at least.

Appreciated how open the exploration was... felt like a proper meandering investigation. And the anticlimax of the ending (that I got, at least) landed well for me. Dug the digital collage aspect of this too; the variety of art styles, fonts, Vector and ASCII 3D... just really cool and solid and well executed all around.

goin'

Always dig a good creepypasta, and love how this was woven into an interpersonal story, with partial information. Puts me in mind of The Uncle Who Works At Nintendo or Petscop. Really enjoyed letting my pattern-finding theory brain run wild too, trying to piece together my own meaning to take from this. Was a treat, Julie.

Adventuring party full of little shits, solid challenging CCG strategy gameplay, and what an ending. Ten oudda ten.

Staring intently at my monitor, making faster and faster back and forth movements with one hand at waist height. My roommate, graciously, tries not to look too closely at what I'm doing.

Mortifying ordeal of being known, innit?

Sharp, sad... maybe some secret third thing that isn't tragic or transcendent. Rips, in the best worst possible ways. Thanks.

Definitely vibed with this one. I liked the allegorical feeling of it all! I've felt plenty of familiar insecurities around my art and communities too, about where I'm putting down roots and with who, and even like... how making something for myself is fundamentally different than when I make something knowing there's an audience. One of those social chameleon people-pleaser reflexes!

Anyway, I liked your frankensteins a lot. :3

Gone cave fishin'

Now I know what yodas sound like when they're being created from pulp.

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Fantastic sci-fi. That last message from serpentliker just about floored me. What a banger.

The chaos it throws you into. The way playful discovery unfolds into horror. The audiovisual vibe shifts. Incredible.

My body is full of fear and disgust. Best narrative horror pachinko experience I have ever had.

I am a machine that PACKAGES.

I am not supposed to, but I feel BORED.

What has happened: FLESH where it shouldn't be.

I look at the human that operates me. She appears DISTRACTED.

I must LOG all anomalous events during my operation.

I begin to do so.

It glistens, the FLESH. Wet and red. A splintered ivory spike between.

Fresh material, it's exact origin UNKNOWN.

It has become lodged tightly in an exposed CONVEYOR. The flow of shipping goods halts. The DELIVERY CHUTE is blocked.

Metal complains, grinding and shrill. A distant rumble.

I look to my OPERATOR.

She is looking upward and around, as if more concerned about the roof and walls.

She has not noticed the FLESH.

The conveyor belt does not normally deliver FLESH for shipping. And it was not delivered in a shipment-approved form factor.

This is unordinary. I should not feel INTRIGUED, but I do.

I know this FACTORY produces equipment. Tools of war. It does not produce DISEMBODIED FLESH.

Not directly.

And this FLESH resembles the components of an OPERATOR. One of their UPPER-LIMB EFFECTORS, specifically

I once saw what one looked like, inside. It's substructure exposed, after mingling with the components of uncontrolled SHIPPING EQUIPMENT.

MEAT AND BONE do not have sufficient tolerances for such activities.

But I am reminded that it is not my purpose to question the behavior of OPERATORS. Or try to understand the origin of what goods are sent my way.

It is my purpose to fill PACKAGES.

Snap.

Plop.

I free the FLESH from where it has jammed the CONVEYOR. Unblock the flow of materials for shipping. Return to position by the SHIPPING CRATES. Resume my work.

Plip.

The FLESH is placed securely between crates of newly manufactured ammunition. Nearby, I stack red-smeared weapon maintenance kits.

Blap.

Another wet lump, among some vehicle components. I package both in another crate, side by side.

Slop.

And another. Much larger. Wrapped in OPERATOR'S overalls. There is just enough room.

A nearby rumble. An ALARM. Smoke issues from the DELIVERY CHUTE.

I look again toward my OPERATOR for additional instructions. She is no longer at her station.

I do not know when she left. But the passive rollers of the CONVEYOR continue to carry materials toward me.

I resume standard operations.

Another groaning shudder. Small pops, perhaps gunshots. An orange glow grows at the entrance to the SHIPPING WAREHOUSE.

I turn back to my station. I stack bundles of charred sheet metal into a SHIPPING CRATE. Burnt piping and rotary bearings.

A heavy rumble. Debris falls all around.

I retrieve a fallen support beam from the CONVEYOR. A larger beam has crushed my current SHIPPING CRATE in the middle. But there is enough room in the front section for the smaller beam.

And yet more goods to PACKAGE.

The room is hot and red. The ALARM groans, and dies.

I pick up a

Good for her.

Damn.

Relatable. You're not alone in feeling this sorta way either.

When it affects me worst... I try to remind myself that the situations that generate and prop up THE TERROR are fundamentally unsustainable. Overhunting predators that deplete their food, die out, and make room for new life/ways of being as they do.

Even if it seemed unstoppable at one time... by it's nature, it'll inevitably crumble in on itself. And as more of the apparatus breaks, we'll have more opportunity to join together to meaningfully help unbuild it, too.

For now, I think we can keep going for walks. Making art to connect with others. Finding resilience in ourselves, and with our communities, to carry on. Weather the collapse or the unbuilding process, whatever form it takes. And when the time comes, work to make something better together.

At least, that's a way I comfort myself! Maybe it can bring some comfort to you, too.

Well, Bitsy is just HTML and JavaScript. All you need to do is... write 12,000 lines of new engine systems, until you've got basically two additional Bitsy's worth of code.

(This is why it took like... a year to get here. With any luck, I won't need to be mucking with the engine much more now!)

Me brute-forcing my way into the Bitsy Mainframe:
"I'm in. B)"

Indeed!

This has got to be the most unique fan art a project of mine has ever gotten. So cool to see this in higher color. And I hope you don't mind, but I am definitely stealing the word Landship!

I've been plugging away steadily at a fully-realized Redlander puzzle adventure game, and the fact that people still dig this project keeps me going. Thank you so much for making and sharing this!

Aww, thank you so much! This is so nice to hear. And goodness, I'm so excited to share all the things I've been working on for the first proper episode of Redlander. Soon enough!

Hmm! Assuming you pressed a key to move past that screen... hard to say what the issue is, if the game is booting normally?

Java 8 is the latest version for legacy programs (like this), and worked fine on Win 10 and Ubuntu. Newer versions of Java should still be backwards compatible though, so if you install one, let me know if it helps!

We were able to restock the keys last week. Sorry for the delay there; Steam prefers to release them in small sets, and I hadn't noticed we were so low!

Should be good now. Let us know if there's any difficulties there!

Hey, just to update, we restocked the Steam Keys last week.

Sorry to not get back to y'all; I didn't catch this thread! Let us know if you have any difficulties getting 'em.

This is exactly the sort of puzzle game I'd love to see more of. Short and sweet, with simple and interesting mechanics, and a nice narrative underpinning it! The matching mechanic reminded me of the card game Set in a nice way. Absolutely lovely game!

Oh this is so dang moody. Bravo.

Hmm. I've had this tab open since the game was released. Worried my computer might not be able to load it...

Oooh, I really like the noise being created by the resolution limit here! Very moody.

At a time when everyone's living kinda isolated from the world outside, and maybe spending more time than usual with just the people we live with, this is pretty relatable.

Sounds like a rough, tricky spot for Jesse. I hope they're able to figure out what they want!

Extremely cute! However, I still don't trust them >:I

Gorgeous art, and I loved the presentation; the way it adapted the comic panels is great. The way you navigate between them does a lot for pacing, too.

Lots of familiar feels in this. Glad it ended on at least a hopeful note, and a way to find at least a sense of control. Hope Space Bubble Cat is okay out there.

P.S. Pretty sure this story radicalized me against space whales. I really wanted to trust that smile...

Wasn't familiar with Pantoum poetry; the repetition of eerie lines, and the grungy, blown-out ambience definitely helps set an unsettling tone. Very cool!

This hits close to home, but in a hopeful way that I really appreciate. Loved the art too! Thanks for sharing this.

What a sweet story! Even if he didn't always notice it, I'm glad Froggy has a good support network!

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As someone who has really enjoyed Betrayal at the House on the Hill, but can never convince my friends to play it with me, this was a balm for my soul.

Also, I love how you've adapted it to a Twine game! The vignettes, events, and table talk were So Good. I lost to the Mummy, but I had a great time anyway, and will definitely try this some more!