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Gabstro

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A member registered Feb 16, 2025

Creator of

Recent community posts

The Slow Mo was actually a glitch turned feature. I won't bore you with specifics but holding it down for long actually increases your speed to about 10 times the speed cap due to some oversights with how Godot manages joints and vectors during Slow Mo. I do intend on making this a required mechanic for harder levels, but right now feel free to go really fast.

Thanks for playing and I'm always for feedback even after the jam ends.

I do not want to remove the difficulty of having to plan your jumps between planets but i understand the struggle. Maybe they could be two separate modes like Momentum mode (the planet auto corrects itself) and Precision mode(the planet does not auto correct itself)

Thanks for the review as I plan to expand on this game in the future.

Nice game. Allowing me to make my own beats as while looking for the right one is nice. And I appreciate freeplay

Can't believe the difficulty after a few minutes of play. And totally not for the faint of heart. All around most polished game I have played yet.

Can't believe the difficulty after a few minutes of play. And totally not for the faint of heart. All around most polished game I have played yet.

This game goes hard.

Nice unsettling atmosphere as well as puzzles. the one with the exit at the entrance is downright diabolical given that the tall guy that appears loosely hints to it unlike the others. I only found out because the room was unusually brighter than the others.  Otherwise a great puzzle game.

P.S. send the Observers my warm regards.

I think you created a good rage game or i have a skill issue. I'm betting on the former.

I love this game. The interactions with every type of block is mind blowing and realising that you can loop blocks like empty spaces and the Render button really puts a new dimension on the puzzles.

There might be soon. Plus more complex mechanics  and a checkpoint system for longer levels.