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GabrielVBN

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A member registered 49 days ago

Recent community posts

One question. How much AI did you use to make this?

10/10 Would Meltornate again.

One of the best narrative games I’ve played in a while. 

My Playthrough: I really dove into this one. It all felt really nice, the introduction, the art, the vibes and the “tutorial” stuff was just perfect to explain everything. I began writing my own notes on my Ipad, but got stuck after opening/reading about 25 documents due to some bugs that are now fixed. Even after the “smoked salmon” update I still felt a bit stuck, I found the whole investigation quite difficult. At one point I had every name written down on my notes with some info on each of them and still couldn’t figure out where they went on the family tree, just some immediate relations (who was related to who). But I like difficult puzzles, I must have taken about 8 hours total to finish the game.

Plot: SPOILERS   Absolutely phenomenal. Profound. Creative. It was 4am, I hadn't gotten anywhere in a while, but I read “See the World” for the 20th time, and It clicks. I understand then ketini's point of view in the letter. I finally figure out Floren's part in the story. It really touched me and was also the big “Eureka” moment for me. What a tragedy, damn you @somethingcinnamon, you had no right to break my heart like this on some random wild jam game. There was definitely a bunch of ambiguous stuff too, I wasn’t sure who the twins were or covethin’s genes were until I accidentally guessed them near the end. I would like to get some closure even on side characters, for example I have no clue who Aditin is overall. 

Game Design: 1: A few more “Signatures” at the bottom of some documents would be nice, especially if you plan on continuing this game, rereading a document and not remembering who had written it definitely took a lot of time. 2: Increasing the desk document capacity just by 1 or 2 might help make it more fun, (a messy desk is a fun desk hahaha). 3 The total number of documents I found were 44, but a few more documents to confirm some ambiguity would have been helpful, In fact I believe this might be the best way to moderate the game difficulty, If you are having trouble just open more documents to get some confirmations, without this option I got frustrated at times. Anyways these are just observations.

Similar Games: This reminded me immediately of “The Blue Prince” and “The Painscreek Killings”. If making a game in this style was your goal you nailed it. The aspect of finding out the family tree of a character (not only if they are a mutant or not) was very cool, I especially enjoy when some info is given in traditional letters while some info comes from “Death Records” or other types of more official documents. It gives it a nice mix with a feeling of getting confirmation of some intel that seemed ambiguous or unsure before.

Congrats on the game. Hope to see more in the future.

Dang that last one was hard, i think  you can make the dificulty curve a bit steadier,  some levels I didnt even move the gun and the final one took like 30 tries. Good job on the game though, no bugs or crashes. solid mechanics. Try adding some art,  

What even is this???

Got 97. But tried again since the other guy said 100. Then I got 137. My eyes got watery as it got faster hahaha.  It might very simple and small but i would say its better than a half finished mess. Good job on the game.

Good Job, keep making games

Congrats for making the game! I can see there is a lot of effort in this, can't even imagine the maths and how you prototyped the numbers and calculations.

The good: The gameplay itself is pretty solid, no bugs, the UI is strange but is organized and everything is readable and cleanly spaced, the progression definitely has room to expand.

The bad: My main problem was understanding everything. There are lots of descriptions that feel too superficial to give any insight into what they mean, a tutorial, starting explanation or some “on_hover” tips could help a lot. Also limiting some information at the beginning of the game might reduce the overwhelming feeling of it all. The second thing I disliked was the lack of consequence, danger, or any type of setback, without it the game feels dull.

The strange: The UI was definitely a choice. At first it seemed really strange for such a vertical layout for “no reason” (I'm sure you had a reason), but after a little while I got used to it. I think it's just because everyone is more used to “normal” screen sizes from other games. The timeskip is too overpowered and at the same time too necessary.

Hello loving the game so far. But i got stuck after 2 bugs, not sure if i can proceed without these documents. 

Bugs: Some jumps from document to document don't seem to work, and they also count toward the current opened documents, so every bug I found slowly lowered my limit of documents that I could keep open. I did later find out that these documents were sort of invisible, so I managed to close them by randomly right-clicking around. The document jumps in question are:  from Death Records to Egalith; from Great Houses to Purity Pact. 

Hope you can fix them so i can continue playing and make a full review.