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Fyrebrand_Gareth

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A member registered Jan 21, 2023 · View creator page →

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(12 edits)

Welcome to Palisades, a 2 player medieval strategy war game.


It is played with a board that represents the battlefield, tokens to represent your armies, & dice to simulate random outcomes.

Your objective is to surround or capture the enemy Commander. To achieve this, you will expand your army, set up defenses, & lay siege upon the enemy.

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GAMEPLAY: BASICS

At the start of every turn, both players roll dice to determine who goes 1st.

The winner of a dice roll gets to go 1st & move twice, then the other player goes 2nd & moves only once.

Regardless of how many moves you get to perform however, each player can only deploy 1 Officer on their turn.

The match concludes when one of the Commanders is defeated.

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GAMEPLAY: MOVES

Here are the moves you can perform:

Deploy

Select an empty tile within reach to deploy a unit there. Officers can only be deployed once per turn.

Attack

Select an enemy within reach to attack him, as long as it’s a valid move.

Replace

Select a linked allied Officer to replace him.

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UNITS: OFFICERS

When deciding on what Officers to deploy & where to place them, you should take their abilities into consideration.

An Officer’s abilities are the following:

Adding to your number of Dice.

Shielded: Harder to kill, but can be killed by Bloodthirsty siege units.

Bloodthirsty: Can kill anything, including Shielded enemies.


Officers come in 4 variants:

The Paladin    ()

He is Shielded & Bloodthirsty, but does not contribute to your number of Dice.

Best placed in the most challenging locations. He thrives in the thick of the action.

•  The Archer    ()

Contributes the most to your number of dice, but is neither Shielded nor Bloodthirsty.

Best kept away from direct combat, to better support your troops from the rear.

 The Knight    ()

Bloodthirsty. Contributes to your number of dice.

Best used for leading the charge, & breaking through enemy defenses.

The Tower    ()

Shielded. Contributes to your number of dice.

Best used for fortifying defensive objectives, & keeping your other units safe.

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UNITS: COMMANDER

The Commander  is your most important unit.

His role is to coordinate & relay commands to your troops. Make sure your units are always linked to your Commander, otherwise they won't be able to receive new orders.

Combat-wise, he is identical to the Tower, being Shielded but not Bloodthirsty (). Therefore he is naturally protected from most enemy threats, but is not invulnerable.

To defeat an enemy Commander, you can kill him with a Bloodthirsty ally.

Alternatively, you can surround him with Shielded allies. Since he’s not Bloodthirsty, he would be trapped & forced to surrender.

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DICE

Winning at dice lets you go 1st & grants you an extra move, so it’s best to maximize your chances of winning at dice by increasing your dice quantity.

This is done by fielding certain Officers on the board:

• Each Archer adds 1 dice to your Initiative Roll (approx. 50% of Rolls)

• Each Knight adds 1 dice to your Assault Roll (approx. 25%)

• Each Tower adds 1 dice to your Defense Roll (approx. 25%)


The dice winner is determined by the dice with the highest value, rather than the sum of dice values.

(This way, the player with a lower dice quantity would still have a fighting chance.)

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TURN ORDER

Every odd turn (1st, 3rd etc.) starts with an Initial Dice Check, where both players roll for Initiative.

Every even turn (2nd, 4th etc.) starts with a Combat Dice Check. Here, the winner of the previous Initial Check rolls for Assault, whereas the other player rolls for Defense.

It is wise to keep the turn order in mind when performing moves.

For instance, if the next turn will start with an Initial Check, you might want to kill enemy Archers, and/or deploy your own Archers this turn.

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Test your cunning against your opponent's. Your mind is your weapon.

Happy gaming!

The new map & faction (v0.5) are excellent! :D

The AI can be genuinely challenging, and there's tons of variety with different factions & maps.
No 2 factions play the same, and it's honestly miraculous how well balanced the factions are, despite being asymetrical!
Paganry is highly recommended for all fans of strategy & puzzle games.

(1 edit)

Hey Devs! Good work on the game!

I've only just tried it recently, & messed around in the Hotseat.
I was wondering, what does the 'Auto-Defense' option do for Medium Tanks? I don't seem to notice it doing anything, other than forfeiting its turn...
I must have missed something, I'm sure, but can't seem to figure out what it is.

Thank You! :D

I don't really have an internet presence at the moment (no YT or Socials), although I might in the future.
I'm VERY introverted, and have never really built any sort community, online or in real life.
When it comes to building a fan community, it's just something I'll have to play by ear, and learn as I go. :)

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I'm currently planning to release all my future games & comic books for free, although this may be subject to change.

As for monetisation, I plan to sell merchandise one day. (T-shirts, bags, mugs, etc.)

I'm using my free games & comic books to build a fanbase, and might possibly use my free stuff to advertise my merch.

If my merch line does well enough, I'll quit my current job & work on my creative projects full-time. :D

My plan for FyreBlade 1, is to add more games onto it.

Explanation:

- The gun-duel game is actually Air Trigger, not FyreBlade 1.

- FyreBlade 1 is just the game Launcher.

- More games will be added onto FyreBlade 1 in the future.

The upcoming project is a medieval strategy game called 'Palisades'. (Happy coincidence!)

When it's done, it'll be added onto FyreBlade 1 in a free update, as an additional game option. No need to download & run a seperate app.

Right now, Air Trigger is the only game on FyreBlade 1, but the gamelist will be a lot longer in the future.

As for FyreBlade's sequel, I have a few vague ideas, but nothing solid yet. Also it won't be happening soon, because I'll be sticking with & adding games onto FyreBlade 1 for a pretty long time.

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Your generous words mean A Lot to me.

As game devs, it's a wonderful feeling to work & sacrifice hard on something, and to know that people enjoy & appreciate our work. It makes all the struggles & sacrifices worthwhile. :)

I'm now hard at work on developing Palisades. I look forward to hearing your thoughts on my new games, and will continue to keep an eye out on your page for updates & new games. XD

I've been having a blast speedrunning the game!

Here's me using Runesmiths to beat Hror's Legion, in only 46 turns. XD

I'm not sure if that's considered fast, but it's Way better than my average time of 50+ turns. :)

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[Read-Only]

Keep up to date here! :D

Here's where you can leave a kind word! :P

Ran into an issue? Encountered a creepy-crawly bug, perhaps?

Report your concerns here, so I can get around to fixing! XD

Would like to see something added into FyreBlade 1, or into one of the games therein?

Leave a Feature Request here, and I might look into it! ;)

(5 edits)

Air Trigger is a simple 1v1 Gun Duel game with basic Resource Management.

Your objective is to beat your opponent through your decisions.

The Player(s) choose their actions from a list of options, and when both participants have decided, their sprites will then perform the selected actions.

Depending on the outcome, the round may continue, or conclude with a winner.

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RESOURCES

Ammo

  • Ammo is the sole resource in the game.
  • It is depleted by performing Attacks, and replenished by Reloading.

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ACTIONS: ATTACKS

Pistol

  • A basic Attack.
  • Costs 1 Ammo to Fire.



Sub MG

  • An intermediate Attack.
  • Costs 2 Ammo to Fire.



Bazooka

  • An advanced Attack.
  • Costs 3 Ammo to Fire.

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ACTIONS: POWER-UP


Reload

  • Increases your Ammo, but leaves you vulnerable to enemy Attacks.
  • Adds 1 to your Ammo.

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ACTIONS: DEFENCES


Dodge Bullets

  • Protects you from enemy Pistols & Sub MGs.
  • Costs nothing.



Dodge Rocket

  • Protects you from enemy Bazookas.
  • Costs nothing.

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Happy gaming!