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Fyoxy

21
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1
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A member registered 59 days ago · View creator page →

Creator of

Recent community posts

Rigidbodies and time manipulation does not mix well. If you have anything specific about the movement then please let me know! 

Thank you for playing!

Had some friends also playtest after the jam and they could not complete most of the levels. I am still very impressed of your completion whilst considering the annoying bugs. Now that you mention these other games it seems that Time Manipulation is a hot topic in VR.

We tested all of the different mechanics in Godot XR Tools demo and found climbing worked well with this concept and was very easy to implement. Thanks again for playing and reviewing!

Yes, we also had that idea, but then it would not be REPLAY rather than REWIND (definitely not an excuse because we couldn't get replay working ;) ).  Thanks for playing!

Wow, You actually completed all of the levels? Sick!

We were planning on adding a timer for time trials, but didn't manage to get it in during the jam. Thanks for letting us know about The Last Clockwinder, had no idea a game with such idea already existed.

Thank you for your kind comments! First three levels are an introduction to the mechanics, then the other levels start combining them (there is actually one more mechanic that comes into play).

If you find some levels too difficult then feel free to skip to another one from the main menu, there are a couple of easy ones mixed in also.

and more cave... do svidaniya

Tank for fih

Soccer Survivors, I can see it

Odd physics, but a nice concept.

Slick game

It feels very SLICK skipping all of the cheese and jumping straight down to the telescopes.

Good music, good sfx.

Nobody uses turn signals, just like irl. Nice concept.

So many trash cans were harmed. Slick game!

Looks very good and so slickk

Now I'm hungry. Very slick, thanks for the checkpoints.

Quite slick!

Simple and fun. The only thing I would’ve liked is more variety in the environments.

Thank you checkpoint dev.

Thank you!

Enemies turn red on the minimap to indicate that they are engaging. Listening for audio queues helps a lot!

(1 edit)

Thank you! Some waves are harder than others because enemy types are random on spawn.

Be sure to complete all of the waves for a slick moment!