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A member registered Jun 11, 2020

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I also just finished the game and I think I kind of see where are you coming from. What you can do with original mechanics is limited and seeing the gif with diagonal lasers made me think "I don't want to deal with it". But it is completely fine for WitchWay to be just one game and for me it was just a perfect size. After finishing it I felt like I want more of the cutesy adventure in this setting and art, but I also was just at the point where I didn't want to deal with more puzzles, especially long and complicated ones. I'm not big on puzzle games, I get that some would like more content, but for me it was just a perfect cut. I will recommend it to people who just want cutesy puzzle platformer as a break from their online fps, simracing, rpgs and so on. I think you should consider publishing the game on some more platforms, it is not groundbreaking, but it is it is a good entertainment for people who don't play puzzle games too often and it has presentation which should draw people in.